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Interview by Quin and Enne

Hi Fred, and happy holidays !

Nsstudios (Enne) and me have compiled this list of questions for you about Pure/SpiderBasic, and Fantaisie software in general. I hope they’re all okay to ask !

Part 1: Private Life

Quin: It’s been quite some time since the last interview with you. What does your personal situation look like now? Do you have any kids, where are you living, etc?

    Hi Quin and Enne, thanks for coming up with this interview ! On a personal standpoint, my life greatly changed since the last interview which was almost ten years ago. I’m married since 10 years, got 2 boys which are now 8 and 5 so they are old enough to get back some free time the evening/night 😄. We live in the Paris suburb, and I have a daily work in a big french bank named SG.

    Quin: How do you feel about where PureBasic/SpiderBasic currently stand? You just did the major SB 3.00 release and the first beta of PB 6.20 dropped just a few days ago. How do you feel about the direction of Fantaisie Software’s products in recent months/years?

      I’m pretty proud of where we actually stand, with two robust products which found their audience. Please bear in mind that while I’m the main guy working on these products, I get help from many other people to improve the final products (to translate the docs, to do some IDE enhancement, to help with the 3D engine, even writing new libraries). For PureBasic, which is the more complex of the both due to the native machine code nature of the compiler, I feel like it’s now a mature product which covers a lot of area and allow to write very fast native looking cross platform programs and games. The time spent these last years to fix many remaining issues pays off and the new bugs reports are less frequent that it once was. About SpiderBasic, it’s a bit different as it’s still a kind of new product for me, even if it has like 10 years now ! It takes more time to get things rights but the latest 3.00 version is very big step forward with an integrated web view, debug output in the IDE and a new mobile UI. More people are actually building apps with it, so it’s a good sign for the future.

      Quin: How much time do you tend to spend on SpiderBasic vs. PureBasic? In general, does one take priority over the other?

        I try to not to, but PureBasic was getting more attention lately due to some important changes (new CRT, old timers bug fixes, new C back-end, OGRE3D update). I expect this to change starting from this year to have more evenly spread time across these two.

        Quin: How do you decide what exactly to work on? Is it whatever seems most manageable, or something that presently interests you?

          Lately it was more doing the essential stuffs on PureBasic to keep it up-to-date and working on new OS. There were not that much new features in the last few years and I hope it will change as I indeed prefer to write some new code which enhance the compiler/command-set than fixing things which used to work in the past.

          Enne: How did you come up with the idea to make PureBasic? What would you do differently if you were to make PB today? Do you have any regrets?

            PureBasic finds its root in the (old) Amiga days and is a spiritual successor of BlitzBasic. At that time, there was accelerators cards which were released on Amiga using PowerPC chips (the Amiga used 680×0 chips) and BlitzBasic wasn’t supporting these. So I wrote a kind of fork from scratch to support PowerPC. It started like that, and then when the Amiga finally died, I moved on PC and ported PureBasic for x86. If I were to start PureBasic nowadays, it would be a different product because I have a lot more experience now. But I got this experience while building PB, so you it’s hard to have any regrets. I think the only regrets I have is to have spend so much time on now dead ASM back-end/API (PowerPC for macOS, x86 for macOS, Carbon for macOS). I should have switch to a C back-end much sooner.

            Enne: Do you use PureBasic or SpiderBasic for your projects outside of PB/SB development? Can you tell us what you use them for if so?

              I use PB to build tools for managing PB and SB build process. Except from that I don’t use them anymore for other projects. I would like to find the time to use SB to build a good kid game for Android/iOS but right now it’s out of reach.

              Enne: What do you find most rewarding about maintaining PureBasic and SpiderBasic?

                The most rewarding thing is to see this heathly community around these products, with good help results. I like to follow the projects done with these products as well.

                Quin: How do you balance your personal life with maintaining and developing PB and SB?

                  I keep some time for the family on the week-end and during the vacation, it’s not difficult. The evenings are for development though (and I can be up late) !

                  Quin: While SB certainly isn’t a dead product, it’s been observed that its forums are nowhere near as active or lively as the PB forums, despite its age. Is this something you see ever possibly changing? I for one love SB, I think it just hasn’t had its moment in the sun.

                    It’s hard to get a spot in the mobile app development as there is so many tools which are free and got the momentum. But I still think it’s getting better and if SB works as it should (which is not always the case TBH) it should find its audience. It’s a good all-in-one package which can deliver complex mobile apps in a BASIC way, with no additional setup to do. Time will tell !

                    Part 2: Computer Programming / Business in General / PB Team-Work

                    Quin: Is there any kind of approval process for pending changes (e.g., if you make a change, does it have to get approved by anyone else on the team)?

                      No, I approve my own work 😄. And if someone else contribute for internal libraries (for example Timo (Fr34k) for the internal libraries or Pf Shadoko for the OGRE 3D engine) he can push directly and I will change the things later if needed.

                      Enne: How profitable is PureBasic, considering its single payment model? What are your thoughts on switching PB to a different payment model?

                        It’s profitable because the cost of shipping a software is low, but it doesn’t bring a lot of money, that’s why I get a daily job. In France new taxes are coming for small businesses this year so I’m planning to switch to same payment model than SpiderBasic soon (1 year free update included, then if you need the most recent version you have to subscribe for another year at a discounted price).

                        Enne: I recently saw that DLL hijacking protection was sponsored by a forum member. Is sponsoring features something anyone can do? How does someone go about it, and what are the requirements? Would you accept syntax additions through sponsorship?

                          Yes, everyone can contact me trough PM on the forum or email to discuss about sponsored features. I don’t accept everything, it needs to be something useful for the whole community. Once we agree on a price, I give a reasonable time-frame for the implementation and it will make it way for the next major release. Prices are usually low for specific development, between 100 and 500 €.

                          Quin: There are some things (like faster strings) that would be amazing to have implemented but aren’t super fun to work on. At what point do you buckle down and decide to do something even if it’s not enjoyable to code?

                            I do major overhaul only if really necessary. Faster strings could be cool (mostly with cached length) but for speed critical apps, you can work with string builders or directly with pointers. Actually, a string rework seems very cool to work on, but it’s too time consuming right now.

                            Enne: How manageable would you say the compiler source code is, given how long PureBasic has existed?

                              I would say it’s barely manageable and very messy. The whole project is a pain to work but I guess it’s not that unusual for a project which has grown over 30 years. I won’t do the Netscape mistake (a must read BTW) to ditch all this working code to restart from scratch and hope for the best.

                              Enne: What are the biggest challenges of working on PureBasic and SpiderBasic as a small team?

                                The biggest challenges are to keep up with the ever coming changes in the IT world. Nothing is definitive you always have to keep up the pace. For example, Windows is now on ARM64 with Copilot+ PC and we needed to support it quickly. Also finding the time to deliver the products with new features on regular basis is not an easy task.

                                Part 3: PureBasic / SpiderBasic History and Review

                                Enne: If I understand correctly, you have expressed explicit dislike of adding OOP to PB, yet the IDE itself features simulated OOP through virtual tables. Why are you against adding OOP support to the language?

                                  OOP is an advanced programming concept which is not inline with BASIC and the PureBasic target which is to allow people with few programming knowledge to learn and create something. Small OOP programs are OK to me, but my experience is it quickly become hard to maintain and to understand, and side effects can very quickly become a nightmare.

                                  Quin: Following up on the OOP question, is something like allowing us to declare procedures on structures ever going to be a possibility, thus eliminating the need for a virtual table and datasection, just having the compiler do it for you, including management of the *This pointer?

                                    This is not real OOP and it could be something doable. Inheritance, overriding, polymorphism, scopes won’t be available so it would greatly reduce the possible side-effects.

                                    Enne: PB updates often include tooling and library improvements, but the syntax seems stagnant. Why is that? Are there specific reasons why syntax additions or updates are rare?

                                      Yes, because it takes a lot of time as you need to change the code emitting backends (x86, x64, C). If one day only the C backend is remaining, I guess the syntax additions would be easier to do.

                                      Quin: Is there any chance of SpiderBasic/PureBasic ever compiling to WebAssembly?

                                        No, I don’t think so.

                                        Enne: What would you suggest to someone interested in making their own compiler, but who finds the task daunting?

                                          Just start and don’t look ahead. PB hasn’t been done in one day, it’s years of building blocks. You can also start by reading books about how doing your own compiler, as there is a lot of frameworks available to ease this task. PB is a full custom compiler which has some advantages (fast) but also some drawbacks (single pass).

                                          Quin: What are the most significant milestones in the development of PureBasic and SpiderBasic that you’re particularly proud of?

                                            For PB:

                                            • First released version on Amiga 680×0
                                            • First true multi-platform release (Windows and Linux)
                                            • True multi-platform IDE (Win32, GTK, Cocoa, QT)

                                            For SB:

                                            • First Android and iOS app creation
                                            • Integrated Web View and debugger
                                            • Mobile UI

                                            Part 4: Questions About the Future of PureBasic / SpiderBasic

                                            Enne: What are your thoughts on the future of PureBasic and its sustainability? In which direction would you like it to go? Are there any plans or things you’re currently working on that you can share with us?

                                              As I don’t rely on PureBasic incomes I can say it will continue for years and years. I actually don’t have any plan to stop, as PureBasic has never been in any better shape than now and I can steadily improve it, step by step. I also like very much working on it and it’s definitely a big part of my life and my identity. The current plans are to finally review all the IDE bugs from the English forum and start to fix them. I also want to review the remaining bugs in the Windows sub-forums to see what can be done. About the new features, I would like to add an HID/USB lib to PB.

                                              Enne: How do you envision the long-term evolution of SpiderBasic? Are there specific features or goals you hope to achieve?

                                                The next steps is to allow Android app creation on Linux/macOS and then add more commands to create a native-looking app with all the standard feature you can expect.

                                                Quin: What do you think is the biggest challenge in keeping PureBasic and SpiderBasic relevant for future developers?

                                                  You need to follow the trends, and keep giving something powerful and easy enough to use so it worths the invested money. For example, it would be great to have better result for PureBasic code generation from the IA bots, as it will quickly become a must have for all the languages. Those which won’t be good in IA will probably be deprecated fast.

                                                  Enne: How do you plan to handle maintaining PureBasic and SpiderBasic over the next decade? Are there any thoughts on succession or expanding the team?

                                                    I guess, unless the sales starts to rocket, nothing will really change on this side, as I can’t afford to pay anyone else. One way to expand the team would be to switch fully to Opensource but then it will be hard to monetize the projects and while it’s not enough for a full salary, it still helps !

                                                    Thank you both and see you !

                                                    End of PureBasic LTS version

                                                    Twelve years ago, we introduced a new way of delivering PureBasic by implementing an LTS (Long-Term Support) version, which received bug fixes for two years (see this blog post for more details). At that time, the release process was relatively simple:

                                                    • 2 Linux packages
                                                    • 2 Windows packages
                                                    • 2 macOS packages

                                                    Additionally, major releases that introduced breaking changes were more frequent.

                                                    Fast forward to today, managing PureBasic across platforms has become significantly more complex:

                                                    • 4 Linux packages (each with both ASM and C backends)
                                                    • 2 Raspberry Pi packages
                                                    • 2 macOS packages (one with ASM and C backend)
                                                    • 3 Windows packages (each with both ASM and C backends)

                                                    This increase in complexity has made the build process far more time-consuming. As a small team, maintaining both the LTS and regular versions—while ensuring bug fixes are properly merged and retested across branches—has become unsustainable.

                                                    Meanwhile, the PureBasic API has matured, resulting in fewer breaking changes with each major version. As a result, the need for an LTS version has diminished.

                                                    Going forward, our plan is to follow each major release with one or more minor updates to fix any new bugs. This approach should provide a stable production environment while ensuring smooth, hassle-free migration from one major version to the next.

                                                    Keep It Fresh

                                                    A software needs to evolve and keep up with trends, especially when that software, like PureBasic, is intended to create other software. Over the past few years, we’ve dedicated a lot of time to fixing many old bugs and updating most of the third-party libraries to their latest versions (Scintilla, libcurl, libjpg, libpng, PCRE, etc.).

                                                    When we started working on PureBasic almost 30 years ago, there was no easy way to build these third-party libraries across all operating systems supported by PureBasic. As a result, we decided to write specific makefiles for each library. The problem with custom makefiles is that they can’t automatically track new or removed files, new compiler definitions, and other small specifics, which made updating C libraries difficult. This became a recurring issue for all libraries, and fortunately, CMake was created to solve that. It began to gain real traction around 2010, and nowadays, almost all C libraries have CMake build support, which has greatly simplified keeping third-party libraries up to date, as much of the work is done automatically across all operating systems. You usually only need to run two commands, and the library is built using the native OS compilers (Visual Studio on Windows, Xcode on macOS, and GCC on Linux). We started migrating to CMake a few years ago, which wasn’t exactly an easy task, as the regular makefiles were deeply integrated into the build pipeline, but now it works. For example, LibreSSL is fully built using CMake on all operating systems.

                                                    A major component of PureBasic is the 3D Engine, which relies on OGRE. We haven’t updated the engine in 10 years due to the massive scale of OGRE, which has many dependencies, all of which needed to be updated simultaneously (each dependency also had its own custom makefiles). It could take months of work just to get everything up to date across all operating systems, so we decided to postpone this as much as possible. However, with the new experience we gained from CMake, it was time to switch from custom makefiles to native CMake files. After just one week of work, we had a beta version working across all operating systems! The good news is that the update should be virtually seamless, as the dependencies will now be updated automatically. A lot of time was spent updating the PureBasic OGRE wrapper, as many changes occurred over the past 10 years, which wouldn’t have been necessary had the updates been applied regularly.

                                                    The next step is to convert all remaining custom makefiles to CMake to ensure that we can keep all libraries fully updated with every new PureBasic release. This will be a significant improvement in terms of security and performance for all applications created with PureBasic !

                                                    Upgrading the Windows build chain

                                                    Since the very first Windows version of PureBasic (23 years ago), we decided to stick with the built-in MSVCRT.dll to avoid to ship others DLLs along the created PureBasic executables. It allowed to have very small executables (as small as 10 KB) without any dependencies (PureBasic programs never had to enjoy the famous DLL hell which plagued many other programming language at time). Unfortunately, overtime the MSVCRT.dll was becoming older and older because it wasn’t updated by Microsoft which was pushing for using specific DLL from VisualStudio. The side effect of sticking to the old MSVCRT.dll is the added complexity to integrate new third party libraries (like libcurl, sqlite, scintilla and so on) into PureBasic because we can’t access new C functions, or new C++ features. So we had to patch the libs to have them linking properly, was very time consuming to try to emulate new functions with a mix of old functions. We still did this (painful) extra work while we were supporting Windows XP but it’s now going to an end with the PureBasic 6.10 version.

                                                    Once XP support was dropped, we could use Visual C++ 2022 (which doesn’t support XP anymore) and started to update the whole build chain. It took a lot of time to update the libraries and to be able to link the MS runtime statically, but it’s finally working ! The good news is we can now use an up-to-date C++ compiler which make our work much more easier and faster (the first new library we are integrating for 6.10 is the WebView one, which requires C++17). The drawback to link statically the MSVC runtime is bigger executables, so smaller one starts in the 150 KB range (still very small anyway by nowadays standards). But there is no DLL dependency, and we could even reduce one DLL dependency by statically linking Scintilla (which wasn’t possible with the old MSVCRT.dll).

                                                    So far, so good, we’re all set for the future on Windows and you should enjoy soon faster PureBasic executables (the whole command-set is now recompiled with a better C compiler) and more modern commands, like WebView, coming up faster !

                                                    The IDE is finally working with the C back-end !

                                                    This is the milestone we waited to validate the C back-end. It tooks quite a lot of iteration with the alpha testers (and thanks to all of you all btw) to iron major issues, but here we are: the IDE is mostly working when compiled with the C back-end. This is a big deal: the IDE is a very large software of about 130 000 lines of PureBasic code and using a lot of different features of the language. So what’s the functional changes ? Well, nothing. And that’s on purpose. The plan is to be able to switch seemlessly from ASM to C back-end and be able to compile the IDE on new platform, like Raspberry or OS X M1.

                                                    The only noticeable change is the compilation time, which jumps from 5 secs on the ASM back-end to a whooping 24 secs on the C back-end (based on GCC) with the debugger on and optimisation disabled. Keep in mind I got a very old CPU (Core i7 860 from 2009) and as discussed previously, just swapping the C compiler could lead to dramatic improvements.

                                                    All in all, it’s very good news, and we are looking forward to fix the last remaining showstoppers and creating a beta version for all the OS, including may be some new like Raspberry !

                                                    The Future of the Desktop & PureBasic

                                                    Another year has gone by, an its another guest post by Syed Ibrahim (@TI-994A) that saves us from going post-less in 2018. Thanks 🙂


                                                    Another year has swooshed by, and 2019 will see PureBasic turning 21, and still going strong.

                                                    New Technologies & Platforms

                                                    As we all know, the current eco-system is choc-full of APIs, SDKs, new languages, and even more RAD tools and frameworks, all struggling to stay ahead of the curve, and remain relevant. An industry once dominated by the desktop has now splintered into an array of platforms, from the web, to the mobile phone, to smart devices and wearables, and soon on IOT everywhere.

                                                    The technologies vying to be the development tool of choice are also ever-growing, with Microsoft jumping into the Mac & iPhone arena with their acquisition of Xamarin, Apple and Google introducing BASIC-like languages with Swift & Kotlin to lure more developers onto their platforms, and Google introducing their very own cross-platform mobile SDK called Flutter, for reasons still quite unclear (for Fuchsia, perhaps?).

                                                    The Mighty Desktop

                                                    Despite all these shake-ups, the desktop platform will continue to be the indispensable backbone of the consumer, business, and educational sectors. They will also be the cornerstone of every new emerging platform, as integral hosts and back-end servers.

                                                    Sadly however, this foundational platform has been neglected, seeing almost little to no progress in development tools or technologies. While all the players have been busy in the cross-platform race, they offer only clumsy and bloated solutions for desktop development as part of so-called single code-base suites. Needless to say, the results have been dismal.

                                                    While there have been many champions in the desktop development platforms over the decades, many have fallen behind, and even more have simply thrown in the towel. Loyal users have been left frustrated and in the lurch, having to migrate their skills and code bases to other development platforms and languages.

                                                    The Stable & Solid Tool of Choice

                                                    The one (yes, ONE!) exception to this is PureBasic, which has strongly been forging ahead on all three of the major desktop platforms (Windows, MacOS, and Linux), growing and evolving year after year, staying relevant and on top of all the current technologies, always offering its loyal user-base the best development experience. PureBasic has continuously remained on the cutting-edge for the past twenty years, diligently incorporating new features and functions as they become available on the respective platforms, all the while keeping close to the core, to deliver the most optimized and native results. And all this under a single and fully portable code base!

                                                    Today, no other development tool offers the same native feature-set on as many platforms, with the speed, size, and performance that PureBasic does. Its binaries remain highly competitive even with the likes of platform-specific compilers, but with the ease and simplicity of the BASIC language. Even among the most formidable players, stability has been a major issue. Google has been developing and touting multiple languages, from Go, to Kotlin, and now Dart. And Microsoft axed the original Visual Basic DOS/Windows suite hardly a decade from its inception.

                                                    The Future of PureBasic

                                                    Our collective hats off to TEAM PureBasic as we look forward to the new and exciting magic that they hold for us all. At 21, PureBasic is the oldest actively-developed cross-platform tool on the market today. At this pace, we can be sure of many, many Merry Christmases to come!

                                                    20th Anniversary

                                                    It’s already the end of 2017 and no post has appeared this year on the blog. Syed Ibrahim (@TI-994A) brings up the idea and the post to fill the gap ! Have a nice reading and see you in 2018, the 20th year of PureBasic existance (I can’t really believe it) !

                                                    A BRIEF HISTORY
                                                    1998 to 2018

                                                    The coming new year is a very special one for PureBasic, as it marks twenty years since the language first appeared, in 1998. So, it seems fitting that the last blog entry of 2017 be dedicated to this glorious history, and its advancements to date.

                                                    PureBasic was first commercially available in 1998, for the Commodore Amiga, and shortly after that, in 2000, for the PC. It uses a predominantly BASIC-like syntax, with some similarities to C and other mainstream languages. Built upon of an assembly language compiler, it has the unique ability to include inline assembly code right alongside its own PureBasic code. Needless to say, this also results in very small compiled binaries, and blazing-fast execution of the compiled executables.

                                                    PLATFORM EXPANSIONS
                                                    From Amiga, to Windows, to Linux, to MacOS, and Beyond

                                                    In 2001, a Linux version was added to the line, and a few years after that, in 2005, a version for Apple’s PowerPC. The PureBasic Suite, as it stands today, was completed in 2008, when another version for Apple’s x86 operating system was added, making it the only non-RAD independent programming language in the world to support all the major desktop platforms.

                                                    The language has no real parallel as it is not a rapid application development tool (RAD). It is a true platform-native compiler that produces independent, standalone applications that do not require any additional supporting libraries, frameworks, or virtual machines. The compiled binaries remain very small and tight as no such dependencies are bundled within the final packages either. PureBasic compiled programs would run on the intended platforms right out of the box. Simply copy the compiled executable and drop it into any Windows, MacOS, or Linux PC, and it will run, and run fast.

                                                    UNPARALLELED PERFORMANCE
                                                    A true, native, multi-platform compiler

                                                    Besides old-school powerhouses like Assembly and C, all other popular programming languages today fall victim to burdensome dependencies. Java applications will not run on machines that do not have their corresponding JVMs (Java virtual machines) pre-installed, and .NET programs require compatible versions of the framework in order for their applications to work. Ruby and Python are interpreted scripting languages, and Swift and Objective-C are purpose-built for the MacOS. RAD tools like Xamarin and Xojo have no place in this arena as they tend to bundle massive libraries within the final binaries, resulting in bloated and sometimes slow executables.

                                                    This leaves PureBasic as the sole forerunner in its class, as a truly multi-platform compiler, that produces native executable binaries which are small and fast, without requiring any additional resources whatsoever.
                                                    Over the years, the language has undergone many modifications, as the developers attempt to keep it updated and relevant with the latest trends and technologies. It has introduced a plethora of tools and libraries to aid the programmer in simplifying development tasks, without sacrificing performance. While some upgrades have come at the price of legacy-compatibility, the end-product leaves nothing to be desired. PureBasic gets better with every new iteration, and the diligence and dedication of the development team to bug-fixes and feature implementations are highly commendable.

                                                    PureBasic also conforms to the industry’s strictest policies, with its dual-release model. The compilers are released in beta and stable LTS (long-term support) versions, which allow for legacy developments to continue unabated. Furthermore, every version of PureBasic, from publication year 2000, is still available for download from the site’s unique “museum” page. That’s pure dedication.

                                                    The team has recently started development on a web-platform tool, known as SpiderBasic, which is syntax-compatible with PureBasic, and also as easy to use. That will definitely hold many new promises for the future as well.

                                                    FEATURE CHART
                                                    Platforms, Syntax, Toolkits, Designers, and true 64-bit

                                                    – simple, readable, terse syntax
                                                    – purely procedural paradigm with true multithreading
                                                    – supports both 32-bit and true 64-bit environments
                                                    – true cross-platform compilation of unmodified code on Windows, MacOS, Linux
                                                    – includes comprehensive libraries usable on all platforms
                                                    – includes 2D & 3D game and multimedia engines for all platforms
                                                    – implements native UI of each OS without any external libraries
                                                    – includes visual form designer that automatically generates UI code
                                                    – OS API functions, constants, structures accessible without import
                                                    – able to import and utilise external third-party libraries
                                                    – able to utilise inline assembly for speed-critical code
                                                    – compiles to very small, very fast binary executables
                                                    – executables require absolutely no dependencies, frameworks, or VMs
                                                    – executables can be run out of the box without any installation
                                                    – lifetime license on single purchase that includes all three platforms

                                                    LOYALTY LICENSING
                                                    A Lifetime of Power Performance

                                                    Last, but not least, is the unbelievable cherry on this cake. The entire PureBasic Suite, which includes the compilers for Windows, MacOS, and Linux, costs just €79.00, and comes with LIFETIME upgrades! That’s right. Even the first licensee of the very first PureBasic version in 1998 is still eligible for upgrades to the latest current versions today, absolutely free-of-charge.

                                                    Now, that’s one feature that no other commercially licensed language has ever offered.

                                                    Thank you, TEAM PureBasic, and specifically its commander-in-chief, Mr Frédéric Laboureur, for your diligence and generosity through the years.

                                                    PureBasic 5.30 is out !

                                                    That’s it, PureBasic 5.30 final version is out ! The beta phase was longer than usual and even if it’s holiday and summer time, it’s not a valid excuse ;). So let’s jump a bit in PureBasic development internals, so you can better understand why.

                                                    First of all, the IDE is now fully unicode. It looks like a no brainer as in PureBasic it’s more or less a checkbox to enable to have your program working in unicode, right ? Well, not this time. The (new) IDE is around for almost 10 years now (09/21/2005) and it grew out of proportion by including tons of features. We heavily use raw pointers to process string buffers quickly, and when switching to unicode, all the strings went to UCS-2 (16-bit character). The stuff here is Scintilla is working internally in UTF-8, so all our comparisons between PB strings and Scintilla internal
                                                    didn’t work anymore as one side was UTF-8 and the other UCS-2. Also, all the Scintilla commands which needed a buffer as parameter needed to be changed as we mostly used a pointer to a PB string for this. We also had API calls here and here which required some adaptation work, and there was no compiling error or runtime warning, so usually a nice crash was awaiting us when missing one and reaching this code section. To be honest, it was quite a bit depressing to see a solid IDE get back to a shacky shape. This looks brighter now, and the unicode switch allowed us to fix long standing IDE issues which is cool. It was a needed update, especially for the internal debugger which can now handle unicode programs. There is will be probably some quicks left but it should be ironed out in future versions.

                                                    We also made important internal compiler changes to enable runtime serialization trough the XML and new JSON lib. It doesn’t seem like a big deal from the user point of view, but actually it is. What is runtime serialization ? In a nutshell: you have your nice linked list of complex structured elements (which can contain dynamic map, array etc.) and you want to save it, so when you quit your program, you wont loose these data. To do that, you had mostly only one way until now: walk the list, write all the fields of your structure to either a file or a database. It can be time consumming to write this, and if you add a new field in your structure, you have to update both your load and save routines. With 5.30 serialization functions, you can do that with only one command. The compiler will flag your structure as a runtime one so it gets all needed information (like fieldname, fieldtype etc.) and build special information table to allow full recursive analysing and dumping of the structure data. We made this change generic in the compiler, so any command (even user libs) can use this feature. To allow this, we needed to support ‘shadow parameters’ in PB function call. Basically, when we declare a command parameter as “Runtime Structure” like in InsertJSONStructure(), one hidden parameter is added to the function call to add more information to the structure. The same is done to when a runtime list, map or array is need like in InsertJSONList/Map/Array(). Adding such a core feature in the compiler is always tricky and can creates new hard to track issues (like stack mis-aligment), and that’s why the IDE didn’t started anymore on some Windows x64 computers.

                                                    And finally, a word about LTS (Long Time Support). The 5.30 is the first version which is released in parallel than an LTS version. That means than we had to update our build servers and deployment tools to handle 2 concurrents versions (when building and when releasing). The website also needed some update to handle this properly. It’s small things but it does add-up and it in the end, it takes time to get everything right and properly working.

                                                    As a side note, all the doc are now updated to the new format in every languages and I would like to thank Andre and Mesa for the huge work done on this. A programming langage without a good doc is not a good programming langage.

                                                    I hope you didn’t fell asleep when reading this, enjoy the new version !

                                                    LTS

                                                    Since PureBasic 5.20, we introduced a new LTS suffix after the version name. Some of you wondered what it means, and what was the purpose of it. Basically, a LTS (Long Term Support) version will be supported for 2 years trough bug fixes release without any command or compiler modification. If you need stability in your development, you can choose to stick to an LTS version and then when the support is over go to the next one. We will provide clear migration path when going from one LTS version to another one. The advantage here is you don’t have to worry about code adpation when developping and still have stabilisation releases to have a rock solid development enviromnent. The disadvantage is you don’t get the new features of new major release until the next LTS version is out. That’s a balance to find and a decision to make, but now the choice is yours !

                                                    Following API changes

                                                    PureBasic uses a commandset built on top of the OS API, using generic commands to abstract it from you, the developer. One of the most daunting (and boring) task for us is to follow underlying API changes. A famous example was Cocoa support replacing old Carbon API on PureBasic for OS X. Another one is the DirectX11 support for the Sprite/Screen library on Windows. Linux isn’t left behind, with the recent GTK3 support for the whole commandset. All this requiers a lot of work, new knownledge to learn, and tons of testing, just to provide functionnalities which already work in the current API. From the PureBasic developer point of view, there is nothing fancy as the commands works as usual, only the implementation under the hood has been completely reworked. That’s one of the great strength of PureBasic: you can upgrade your program without worrying it about the technology used behind by just using a new version. OK, you will probably have some adjustements to do here and here, but it’s really nothing compared to migrate a whole program from one API to another.

                                                    Which brings us to a somewhat recurrent issue with PureBasic upgrade: commands are sometimes renamed, changed, or even removed. It often makes the developer angry as a working code needs to be modified to run again with the new version, and we don’t like to change working code. Agreed. But I would like to explain why it happens, and why it is important for PureBasic future. One important thing to understand: we don’t change the commandset unless it’s really necessary. It’s not our goal to mixup the whole stuff only to bother you. That said, the technology is always evolving and an high level programming language like PureBasic needs to follow the evolution as well. If not, it will be left behind, and a new language, using more modern API will take over. Let me use the sprite library as an example to illustrate my thoughs:

                                                    – API designed on Amiga in 1998 with no 3D acceleration. Was quite simple: sprite only, no zoom, no rotation, and many software only routines.
                                                    – Later, with DirectX7 on Windows, we got some 3D accelerated functions for some cards, so we added the ‘sprite3d’ library to support it. It was optional, as it didn’t work everywhere. That made the sprite lib a bit more hard to use, as you had to create 3D sprite using a real sprite with texture mode. DirectX7 mainly worked with 2D acceleration using DirectDraw, so we couldn’t switch to full 3D
                                                    – Nowaday DirectX9/DirectX11/OpenGL offers much better support for 3D only sprites, and 2D acceleration is not supported anymore. So all the sprites are now natively in 3D, even if we use it in 2D mode. What the purpose of having a ‘sprite3d’ lib as regular sprites are 3d anyway ? This one was obsolete, so we had to remove it to cleanup the library and have easier sprite handling, for you and for newcomers.

                                                    A new language won’t even think about separating sprite in 2 libs as it makes no sens: all is 3D now, even cheap phones handle its GUI in 3D mode. That was legacy and if we want to have PureBasic around in the future, we have to think ‘new’, and adapt the current commandset to new technology, even if it slightly breaks code. If we stick with older functionalities/design for compatibility sake, we will be slowing dying. Indeed, old PureBasic versions are available in the museum section of your online account, if you just need to do maintainance on a software.