It is now official. PureBasic 4.30 has reach the final status. It is available for download for all registered users on their personal download account on http://www.purebasic.com/ .
The list of new features is quite impressive:
16th December 2008 : Version 4.30 - Added: Full 64 bits version of PureBasic (Windows) - Added: MacOS X x86 support - Added: 'JPEG 2000' library - Added: 'Node' library - Added: 'Gadget3D' library - Added: 'Window3D' library - Added: 'Sound3D' library - Added: Full unicode support to the engine3d - Added: MacOS X support for engine3d - Added: Absolute/relative rotation for all engine3d rotate commands - Added: Absolute move for engine3d physic body - Added: EntityID(), EntityLookAt() - Added: CameraProjectionX(), CameraProjectionY(), WorldDebug(), Sun() - Added: MousePick(), PointPick(), PickX/Y/Z(), CreateWater(), AntialiasingMode() - Added: CatchModule(), ArraySize(), WindowBounds(), DesktopX(), DesktopY() - Added: FinishDatabaseQuery(), DatabaseID() - Added: CreateSemaphore(), FreeSemaphore(), SignalSemaphore(), WaitSemaphore(), TrySemaphore() - Added: '.i' native type for 32/64 bits integer size - Added: Read/WriteInteger(), Read/WritePreferenceInteger(), PeekI(), PokeI() - Added: Language support for compiler and debugger - Added: Style parameter to FontRequester() - Added: Support for 'And/Or' in CompilerIf statements - Added: #PB_Event_MinimizeWindow, #PB_Event_MaximizeWindow, #PB_Event_RestoreWindow - Added: #PB_Ignore support to AddStatusBarField() - Added: #PB_Explorer_DisplayMode to ExplorerListGadget() - Added: Multiple joystick support - Added: #PB_Compiler_FilePath compiler constant - Enhanced: Major rework of OnError library (crossplatform) - Enhanced: InitScintilla(), parameter is now optional - Enhanced: Complete debugger rewrite for support of the new platforms - Optimized: XML library to handle very big files quickly - Optimized: LinkedList library to use memory efficiently - Changed: 'Read' keyword now requiers a type (Read.l, Read.q etc.) to avoid 64 bits migration problems - Changed: CountList() to ListSize() - Changed: ClearGadgetItemList() to ClearGadgetItems() - Changed: CameraProjection() to CameraProjectionMode() - Changed: AddElement() and such now return a pointer to the start of data - Changed: ComboBoxGadget() height is now the real gadget height - Changed: #Long, #Byte, #Word etc. to #PB_Long, #PB_Byte, #PB_Word etc. for consistency - Changed: RotateEntity(), RotateCamera() and RotateBillboard() x,y rotation axis - Changed: CameraFOV() angle from radian to degree - Changed: Array and list parameter now requiers the 'List' or 'Array' keyword - Removed: StrQ(), HexQ(), BinQ(), ValQ() - Removed: ChangeListIconDisplay(), replaced by a gadget attribute - Removed: ButtonImageGadget() backward compatibility - Removed: CreateGadgetList(), now automatically done in OpenWindow() - Removed: CopyTexture(), TextureOutput() - Removed: Removed CPU monitor from the IDE, as all OS provide the same functionality - Fixed: DX9 subsystem on Windows - Fixed: Many compiler and libraries related bugs
Have a lot of fun with this new version!