So I understand you correct:
This forum is about PB, and so there is no need for more professionality or improvements in structure?
I have manged some bbboards, and such improvements are a work of minutes, but okay, keep it as it is, and give us profesional coders the feeling, working with kiddys ...
Search found 70 matches
- Mon Dec 17, 2007 10:11 am
- Forum: Off Topic
- Topic: Missing a category for job opportunities!
- Replies: 27
- Views: 4014
- Mon Dec 17, 2007 6:23 am
- Forum: Off Topic
- Topic: Missing a category for job opportunities!
- Replies: 27
- Views: 4014
- Mon Dec 17, 2007 6:03 am
- Forum: Off Topic
- Topic: Missing a category for job opportunities!
- Replies: 27
- Views: 4014
Missing a category for job opportunities!
Why not bring a bit more proffesionality into this board?
Why are the annoucements of PB in the same category then other software annoucements?
Why is here no category for job offers?
Why is here no category where developers can tell, what jobs they are looking for?
Why are the annoucements of PB in the same category then other software annoucements?
Why is here no category for job offers?
Why is here no category where developers can tell, what jobs they are looking for?
- Wed Sep 26, 2007 11:56 am
- Forum: Announcement
- Topic: PureBasic 4.10 Beta 1 for MacOS X
- Replies: 6
- Views: 4177
- Sun Jul 22, 2007 4:59 pm
- Forum: General Discussion
- Topic: Memory allocation - problems when used ram greater 1.2 GB
- Replies: 13
- Views: 2776
In some cases splitting the memory would be possible, but not in all. The single block/array size is about 260 MB (8192*8192*4).
I am thinking about a tiling, so that the maximum size would be 4192*4192*4, which runs rock stable, but that is only possible, with swapping to HDD and back, which will ...
I am thinking about a tiling, so that the maximum size would be 4192*4192*4, which runs rock stable, but that is only possible, with swapping to HDD and back, which will ...
- Sun Jul 22, 2007 11:18 am
- Forum: General Discussion
- Topic: Memory allocation - problems when used ram greater 1.2 GB
- Replies: 13
- Views: 2776
Memory allocation - problems when used ram greater 1.2 GB
I am the developer of GeoControl (terrain generator, written in PB).
More and more users (mostly game developers) are asking for terrains greater than 4096*4096 points. After building in the possibility for 8192*8192 terrains into GC, memory allocations errors occured.
To keep the ram below 1.5 GB ...
More and more users (mostly game developers) are asking for terrains greater than 4096*4096 points. After building in the possibility for 8192*8192 terrains into GC, memory allocations errors occured.
To keep the ram below 1.5 GB ...
- Sat May 19, 2007 10:20 am
- Forum: Announcement
- Topic: PureBasic 4.00 Beta 1 for MacOS X
- Replies: 20
- Views: 9825
- Sat May 19, 2007 6:26 am
- Forum: Announcement
- Topic: PureBasic 4.00 Beta 1 for MacOS X
- Replies: 20
- Views: 9825
- Tue Feb 27, 2007 9:33 am
- Forum: Applications - Feedback and Discussion
- Topic: IrrlichtWrapper 1.05 (still) beta
- Replies: 239
- Views: 256154
- Mon Feb 26, 2007 1:56 pm
- Forum: Applications - Feedback and Discussion
- Topic: IrrlichtWrapper 1.05 (still) beta
- Replies: 239
- Views: 256154
16 bit heightresolution??
how about implementing the 16bit heigtresolution into the irrlicht wrapper.
I had read, that there is a patch, which can do that.
16 bit is the future for landscape!!
I had read, that there is a patch, which can do that.
16 bit is the future for landscape!!
- Fri Feb 23, 2007 1:45 pm
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] Ogre update
- Replies: 6
- Views: 1966
- Fri Feb 23, 2007 10:27 am
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] Ogre update
- Replies: 6
- Views: 1966
[Implemented] Ogre update
Are there plans for upgrading the ogre?
I need a 3D engine for 16 bit heightmaps. The new ogre can handle this.
I have surched arround, but I did not found so far one, only one, 3D enigne with a wrapper for PB, which can handle more than 8 bit heightresolution.
Some of the basic engines can, like ...
I need a 3D engine for 16 bit heightmaps. The new ogre can handle this.
I have surched arround, but I did not found so far one, only one, 3D enigne with a wrapper for PB, which can handle more than 8 bit heightresolution.
Some of the basic engines can, like ...
- Fri Feb 23, 2007 9:50 am
- Forum: Game Programming
- Topic: mmEngine3D (DX7) for PureBasic 4.00
- Replies: 10
- Views: 6908
- Fri Feb 23, 2007 9:26 am
- Forum: Game Programming
- Topic: mmEngine3D (DX7) for PureBasic 4.00
- Replies: 10
- Views: 6908
- Fri Feb 23, 2007 7:54 am
- Forum: General Discussion
- Topic: Who is really using Ogre/PB?
- Replies: 6
- Views: 2431