Search found 70 matches

by JoRo
Mon Dec 17, 2007 10:11 am
Forum: Off Topic
Topic: Missing a category for job opportunities!
Replies: 27
Views: 4014

So I understand you correct:
This forum is about PB, and so there is no need for more professionality or improvements in structure?

I have manged some bbboards, and such improvements are a work of minutes, but okay, keep it as it is, and give us profesional coders the feeling, working with kiddys ...
by JoRo
Mon Dec 17, 2007 6:23 am
Forum: Off Topic
Topic: Missing a category for job opportunities!
Replies: 27
Views: 4014

Okay, if you want to look for a PB coder, you do it at monster?

Take a look at such forums like CGtalk, and you will find there the offers for CG artists, not at monster.

And the question is not, whether there are other sites, like the german forum, which has such categorys, but why this forum is ...
by JoRo
Mon Dec 17, 2007 6:03 am
Forum: Off Topic
Topic: Missing a category for job opportunities!
Replies: 27
Views: 4014

Missing a category for job opportunities!

Why not bring a bit more proffesionality into this board?
Why are the annoucements of PB in the same category then other software annoucements?
Why is here no category for job offers?

Why is here no category where developers can tell, what jobs they are looking for?
by JoRo
Wed Sep 26, 2007 11:56 am
Forum: Announcement
Topic: PureBasic 4.10 Beta 1 for MacOS X
Replies: 6
Views: 4177

That sounds at all really good.

If I understand that right, a intel version might come.

As far as I am informed, the mac version does not run well on intel macs.
So, at time, I think a mac user get faster and better results, using a windows implementation on his macs (both), than using a mac ...
by JoRo
Sun Jul 22, 2007 4:59 pm
Forum: General Discussion
Topic: Memory allocation - problems when used ram greater 1.2 GB
Replies: 13
Views: 2776

In some cases splitting the memory would be possible, but not in all. The single block/array size is about 260 MB (8192*8192*4).
I am thinking about a tiling, so that the maximum size would be 4192*4192*4, which runs rock stable, but that is only possible, with swapping to HDD and back, which will ...
by JoRo
Sun Jul 22, 2007 11:18 am
Forum: General Discussion
Topic: Memory allocation - problems when used ram greater 1.2 GB
Replies: 13
Views: 2776

Memory allocation - problems when used ram greater 1.2 GB

I am the developer of GeoControl (terrain generator, written in PB).
More and more users (mostly game developers) are asking for terrains greater than 4096*4096 points. After building in the possibility for 8192*8192 terrains into GC, memory allocations errors occured.

To keep the ram below 1.5 GB ...
by JoRo
Sat May 19, 2007 10:20 am
Forum: Announcement
Topic: PureBasic 4.00 Beta 1 for MacOS X
Replies: 20
Views: 9825

I understand.
I will see, whether I find the time for testing.
by JoRo
Sat May 19, 2007 6:26 am
Forum: Announcement
Topic: PureBasic 4.00 Beta 1 for MacOS X
Replies: 20
Views: 9825

Well,
does this now compile and run for dual core intel macs or not?
by JoRo
Tue Feb 27, 2007 9:33 am
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256154

No answer is a bad answer.
But ok, next question , may be again without answer:
I tried to load a terrain with a 1024*1024 points into the terrain-fog example, but I was not able to adjust the values (nodescale) so that the whole terrain was visible.
Any idea?
by JoRo
Mon Feb 26, 2007 1:56 pm
Forum: Applications - Feedback and Discussion
Topic: IrrlichtWrapper 1.05 (still) beta
Replies: 239
Views: 256154

16 bit heightresolution??

how about implementing the 16bit heigtresolution into the irrlicht wrapper.
I had read, that there is a patch, which can do that.
16 bit is the future for landscape!!
by JoRo
Fri Feb 23, 2007 1:45 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] Ogre update
Replies: 6
Views: 1966

I have just done it. Dreammotion3D has also no more than 8 bit terrains, but after I ask, they said, they will implement 32 bit heightresolution for terrains. Only problem, all in france. Well, that is not so dramatic. The commands are all english.
I will now begin, to implement the basic ...
by JoRo
Fri Feb 23, 2007 10:27 am
Forum: Feature Requests and Wishlists
Topic: [Implemented] Ogre update
Replies: 6
Views: 1966

[Implemented] Ogre update

Are there plans for upgrading the ogre?
I need a 3D engine for 16 bit heightmaps. The new ogre can handle this.
I have surched arround, but I did not found so far one, only one, 3D enigne with a wrapper for PB, which can handle more than 8 bit heightresolution.
Some of the basic engines can, like ...
by JoRo
Fri Feb 23, 2007 9:50 am
Forum: Game Programming
Topic: mmEngine3D (DX7) for PureBasic 4.00
Replies: 10
Views: 6908

yes in three deminensions, the height is one. And with 8 bit you can only set 256 different heights. That is the height resolution.
by JoRo
Fri Feb 23, 2007 9:26 am
Forum: Game Programming
Topic: mmEngine3D (DX7) for PureBasic 4.00
Replies: 10
Views: 6908

Hi,

just take a look into the demo help and could read, that only a 8 bit height resolution is supported.

Well, that is the past fo 3D engines. Make no much sense, the present and future are 16 bit height resolution.

Johannes Rosenberg
-cajomi-
Developer of GeoControl
(in work, version 2, for ...
by JoRo
Fri Feb 23, 2007 7:54 am
Forum: General Discussion
Topic: Who is really using Ogre/PB?
Replies: 6
Views: 2431

If that ogre implementation would be more than a test, I really would use it.
I need an engine for 16 bit terrains!
Anyone knows one?