Who is really using Ogre/PB?

Everything else that doesn't fall into one of the other PB categories.
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IceSoft
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Who is really using Ogre/PB?

Post by IceSoft »

Who is really using Ogre together with PB?
I cannot see any project wich use PB and Ogre.
Maybe PB is not ready for Ogre, isn't it?
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Comtois
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Post by Comtois »

I tried to use Ogre, it's ok for small code, but now i use Dreamotion3D.
Please correct my english
http://purebasic.developpez.com/
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Post by kawasaki »

The same as Comtois.
Kale
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Post by Kale »

The same as Comtois.

I now use True Vision 3D with C#.
--Kale

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dige
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Post by dige »

I use IrrLicht
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Post by Godai »

I use Ogre for a simple 3D RPG view.
It's quite good, although the physics section is way too slow to be of any use.
Real collision like Irrlicht would be cool.

Don't like how the Irrlicht wrapper interface is constructed tho :)

The ogre implementation really lacks line picking (+ camera picking) and proper collision. But if you do the collision yourself it's more than decent.

Shaders would be nice, but that would mean switching to OpenGL or DirectX 8/) for entire purebasic since the DirectX7 layer probably draws sprites on top of the DirectX7 3D view. (In DirectX8+ the 2D layer is gone you see)

Anyway. Works ok. Needs some work for proper 3D game/app usage :)
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Post by JoRo »

If that ogre implementation would be more than a test, I really would use it.
I need an engine for 16 bit terrains!
Anyone knows one?
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