Are there plans for upgrading the ogre?
I need a 3D engine for 16 bit heightmaps. The new ogre can handle this.
I have surched arround, but I did not found so far one, only one, 3D enigne with a wrapper for PB, which can handle more than 8 bit heightresolution.
Some of the basic engines can, like irrlicht, with a patch for such terrains, but of course, this patch is not wrapped.
I have no problem to pay for such a engine, 250 € were no problem, but the hell, that does not help. There is nothing to purchase, which works together with PB.
So, at time I am in a dead end. And 8 bit is the past in game developement. And also, a terrain generator in 2D is past. I have the chance to get the head up in my market, but not without 3D in the next version, which is planned for the first half of 2007.
Johannes Rosenberg
-cajomi-
Developer of GeoControl
http://www.cajomi.de/Geocontrol/geocontrol.htm
[Implemented] Ogre update
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
I have just done it. Dreammotion3D has also no more than 8 bit terrains, but after I ask, they said, they will implement 32 bit heightresolution for terrains. Only problem, all in france. Well, that is not so dramatic. The commands are all english.
I will now begin, to implement the basic functionality and see, how far I get with it.
I will now begin, to implement the basic functionality and see, how far I get with it.
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- PureBasic Expert
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Sad, but true.Brice Manuel wrote:This has been promised for a couple of years, I wouldn't hold my breath with expectation that it will actually happen in your life-time.Are there plans for upgrading the ogre?
New OGRE updates are DX9 only dependent, so if we ever want to see a quality jump here, Fred & Team will have to recode the entire purebasic 2d libraries to DX9 and then implement the new OGRE version.
BTW RoJo
I really liked you GeoControl program
