Game test v0.01

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Fred
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Re: Game test v0.01

Post by Fred »

Sounds really cool, good luck with your project, tell us when it's on Steam :D
threedslider
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Re: Game test v0.01

Post by threedslider »

@mininy : Your last work is very awesome ! :shock:
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minimy
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Re: Game test v0.01

Post by minimy »

Fred wrote: Fri Oct 24, 2025 3:58 pm Sounds really cool, good luck with your project, tell us when it's on Steam :D
Thank you very much Fred! I hope finish the editor this year. :lol:
Im making this with PB6.02 but when finish will be updated to PB6.30. Idk why but the IDE in new version some times goes crazy with highlighteds or crashes. For that reason and because it is compatible with my old MacOS Catalina I am working mainly with 6.02

When convert to 6.30 i think just need change material creation section to be compatible with the new engine. And may be add new features.

News:
Fix many bugs.
Fix lot of bugs in materials.
Update the GUI with new and more efficient control and new colors.
System to compute real object size. Needle to put the object on the ground.
Button to 'land' the objects.
Button to remove object.
Button cast shadows on/off
Input move step.
Input rotate step.
Can move group, object or all.
Look at object button.
Reset camera, nice when you are lost in space :mrgreen:
Set material button to re-apply a material.
File menu is out, now is not in project.
Log list in the corner.

threedslider wrote: Fri Oct 24, 2025 4:57 pm @mininy : Your last work is very awesome ! :shock:
Thank you very much threeslider im glad you like it.

This is the entity section for objects in the scenary:
Image
Image

Material editor is the most hard part until now. Is crazy the combination of params you can do.
This is the material editor:
Image


I got a new video:
https://youtu.be/IXFlnoXrHkU

UnrealPB engine... CryPB engine, PBUnity engine PBHavock engine? What sound better? :mrgreen:

Einstein said that the difference between genius and stupidity is that genius knows its limits. I'll be stupid? :lol:
If translation=Error: reply="Sorry, Im Spanish": Endif
Carm3D
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Re: Game test v0.01

Post by Carm3D »

If you could code in some fresnel changes in your materials, that would go a long way to getting PureBasic's 3D to look more modern. It's the building block to physically-based materials. I am not an expert at it, but it's something about keeping diffused and reflections balanced.. Conservation of energy. When we look at the sides of a material, it is more reflective than the part that faces us directly.

https://www.youtube.com/watch?v=7NjGETJMZvY
Carm3D
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Re: Game test v0.01

Post by Carm3D »

This video goes into more technical details about PBR materials.
https://www.youtube.com/watch?v=XK_p2MxGBQs
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