Game test v0.01

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minimy
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Game test v0.01

Post by minimy »

Hello, I leave you the link to any movies of the test of my game. :lol:
Testing the game engine in PB6.02 (6.21 shadows are very slow or not shadows with any meshes).
I have some problems with animations because sometimes when killing enemies the animation doesn't end. (it is necessary to find why, i think is a timer problem)
The real speed is about 60 fps with 20 enemys, but when I record the video it drops to 30 or so and i limit the enemys to 10. (desktop captured with vlan is not too fast)
Now im improving the speed and other minor errors...
Im making the animations to change weapons and drop granades. (booom!!)

The game:
The idea is to include vehicles that can be driven.
Add an inventory (done) and make it open world. (hehe let's see what comes out...) :mrgreen:
The animations and characters are made by me (copying my movements recorded on video). I hope you like it.

Image

Videos are in my server, no ads (youtube aghhh!) :mrgreen:
video1: https://tvcry.net/downloads/TESTgame1.mp4
video2: https://tvcry.net/downloads/TESTgame2.mp4
video3: https://tvcry.net/downloads/TESTgame3.mp4

will be nice any way to use GPU nvidia with ogre because intel card is not very fast.

A reminder for everyone who has problems with copied entityes animations. When you copy an entity, you also copy the animation. Keep that in mind.

Thanks to pf_shadoko, miso, azjio, psicofanta (many more, but no space, sorry) and all members of the forum, because a i learn a lot here. And how not to PB team for this great tool.

Criticisms, comments and suggestions are welcome
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miso
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Re: Game test v0.01

Post by miso »

Looks cool. They also leave footprints ;)
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Bisonte
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Re: Game test v0.01

Post by Bisonte »

Veeeery nice ;)
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Re: Game test v0.01

Post by Fred »

Looks solid !
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Re: Game test v0.01

Post by threedslider »

Awesome ! Nice to see your game in live so keep it up !

Thanks for sharing :D
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skinkairewalker
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Re: Game test v0.01

Post by skinkairewalker »

awesome !!!!
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Caronte3D
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Re: Game test v0.01

Post by Caronte3D »

Finally, a promising 3D game project made with PB for years. 8)
Great work!
Mucho ánimo para seguir adelante!
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minimy
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Re: Game test v0.01

Post by minimy »

Thank you all very much for the comments and support. :D
This is another video recorded with the smartphone, in which the real speed is better appreciated.

https://tvcry.net/downloads/TESTgame4.mp4
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Re: Game test v0.01

Post by Andre »

Looks really impressive for a 3D game project in PB! :D
Bye,
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idle
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Re: Game test v0.01

Post by idle »

That's looking good.
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Re: Game test v0.01

Post by AZJIO »

minimy wrote: Wed Jul 02, 2025 2:54 pm Videos are in my server, no ads (youtube aghhh!)
No access, but maybe you could upload it to YouTube? I have a "Ublock Origin", so there is no advertisement.
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minimy
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Re: Game test v0.01

Post by minimy »

Hello AZJIO, no acces? mmm! is weird... (i think my server have no geo restrictions)
No problem, now is in youtube too.

https://youtu.be/6aF7lif1S_I
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minimy
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Re: Game test v0.01 - where is my car?

Post by minimy »

Now car test. Next thing is mix the people with the car and add two diferent controls for the car and soldier.
I did the car whith pivots for wheels and work nice.
For propulsion use ApplyEntityTorqueImpulse, give me better results than ApplyEntityTorque, more soft with small impulses.
Brakes use this SetJointAttribute(wheel, #PB_Joint_LowerLimit, 0, 3) may be not the best way but work. Block the wheel.
To calculate and limit the speed im use GetEntityAttribute(wheel,#PB_Entity_AngularVelocity) the problem is when th wheel slide, then speed is not real, but more or less work fin because can limit the maximun rotation speed of the wheel.

This part was hard because using cylinders for colisions the result driving the car was hard, like driving over rocks.
The solution is use spheres for wheels and change the colision size manually, now driving is soft and fun. :mrgreen:

Sorry about the cameraman, may be drunk. The driver is drunk sure!! :lol:

Image

The video: https://youtu.be/aBKC7WoWGVw
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Re: Game test v0.01

Post by miso »

Looks solid, as always. I will follow the improvements on this project. (you choosed the camera type (TPS) that is hardest to do well, so I'm interested in seeing your future solutions. But there are many other.)
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minimy
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Re: Game test v0.01

Post by minimy »

miso wrote: Sat Jul 05, 2025 10:24 pm Looks solid, as always. I will follow the improvements on this project. (you choosed the camera type (TPS) that is hardest to do well, so I'm interested in seeing your future solutions. But there are many other.)
Hello miso!, no TPS, i think make the game in aerial perspective (false isometric) perspective to limit view zone, some thing like this. Like in the youtube video. I think is more easy because no need calculate camera colisions.
Image

Do you know any trik to limit entity view in distance? camerarange() no work with shadows.
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