Game test v0.01
Re: Game test v0.01
The video link is the same as the last one
Re: Game test v0.01
Hahaha, sorry caronte, yes is true. Oh the drugs! (extracted from Lester GTAV)

Here is the new video:
https://tvcry.net/downloads/TESTgame9.mp4
Y gracias amigo, que creo que hablas Castellano.

If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
Of course!


Nice bomb!

Re: Game test v0.01
yes that's better!
Re: Game test v0.01
Now is the turn for vehicles.
4 types of vehicles engines and wheels: car, truck, truck+container (6 wheels+2) and armoured vehicle (6 wheels).
3 types of traction, RWD, FWD, AWD (traction total)
6 gear speed, manual and automatic.
Limit speed for every car and for every gear.
Diferent relation of speed and torque for every gear.
RPM and Km/h.
Container and truck articulated. Can be dropped.
Fuel consumption.
Engine start stop (no start stop like modern cars...)
Advice lights for engine ON, hand brake and reserve fuel.
Every car can be adjusted with settings for engine and other params.
Watch the video here:
https://www.youtube.com/watch?v=EIZYWZ1uQ4o
It has been quite difficult to get the vehicle to behave as it should, as the physics sometimes do strange things.
Finally, everything is working well, and I will soon add it to the full game.
The reason for the vehicles is that I want to add transport missions so it's not just kill and kill.
I'm working with PB6.02 because in 6.21 it doesn't go above 43fps, while in PB6.02 it runs like a dream. 80.90 fps.
4 types of vehicles engines and wheels: car, truck, truck+container (6 wheels+2) and armoured vehicle (6 wheels).
3 types of traction, RWD, FWD, AWD (traction total)
6 gear speed, manual and automatic.
Limit speed for every car and for every gear.
Diferent relation of speed and torque for every gear.
RPM and Km/h.
Container and truck articulated. Can be dropped.
Fuel consumption.
Engine start stop (no start stop like modern cars...)

Advice lights for engine ON, hand brake and reserve fuel.
Every car can be adjusted with settings for engine and other params.
Watch the video here:
https://www.youtube.com/watch?v=EIZYWZ1uQ4o
It has been quite difficult to get the vehicle to behave as it should, as the physics sometimes do strange things.
Finally, everything is working well, and I will soon add it to the full game.
The reason for the vehicles is that I want to add transport missions so it's not just kill and kill.

I'm working with PB6.02 because in 6.21 it doesn't go above 43fps, while in PB6.02 it runs like a dream. 80.90 fps.
If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
that's really impressive, love it.
- Mindphazer
- Enthusiast
- Posts: 468
- Joined: Mon Sep 10, 2012 10:41 am
- Location: Savoie
Re: Game test v0.01
That's just W O W !!
MacBook Pro 16" M4 Pro - 24 Gb - MacOS 15.4.1 - Iphone 15 Pro Max - iPad at home
...and unfortunately... Windows at work...
...and unfortunately... Windows at work...
Re: Game test v0.01
I will definitely buy this game when released. You deserve to get paid for it! 

Re: Game test v0.01
Hey BarryG, thanks you very much friend!, thats the idea, but to make a good game is really hard, some times 4 pixels triumph and AAA games sell 2 copys...
Im trying to make one any decades
I rescue an old system for dialogues from my archives and now improving any things is functional for the game.
Here any captures (the gif quality is horrible) :

Can use cross dialogues between pages.
Accept missions and exit. (can decrease or increase friendly with NPC depend you say, becarefull
)
Procedural creation of images for NPCs
Procedural creation of names for NPC´s (in this example is the same name, can use procedural or defined name)
Multi language. Example is in Spanish but admit change the languaje.
Well, the most important and fun is create this things, later the time will say if the game watch the light or fall to the deep of the archive

Im trying to make one any decades

I rescue an old system for dialogues from my archives and now improving any things is functional for the game.
Here any captures (the gif quality is horrible) :

Can use cross dialogues between pages.
Accept missions and exit. (can decrease or increase friendly with NPC depend you say, becarefull

Procedural creation of images for NPCs
Procedural creation of names for NPC´s (in this example is the same name, can use procedural or defined name)
Multi language. Example is in Spanish but admit change the languaje.
Well, the most important and fun is create this things, later the time will say if the game watch the light or fall to the deep of the archive

If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
There's no way we're going to let you bin it to the archives. Not going to happen!minimy wrote: Well, the most important and fun is create this things, later the time will say if the game watch the light or fall to the deep of the archive![]()

Re: Game test v0.01
Amazing work. That's very ambitious wrt the vehicles.minimy wrote: Sun Aug 03, 2025 4:42 pm Now is the turn for vehicles.
4 types of vehicles engines and wheels: car, truck, truck+container (6 wheels+2) and armoured vehicle (6 wheels).
3 types of traction, RWD, FWD, AWD (traction total)
6 gear speed, manual and automatic.
Limit speed for every car and for every gear.
Diferent relation of speed and torque for every gear.
RPM and Km/h.
Container and truck articulated. Can be dropped.
Fuel consumption.
Engine start stop (no start stop like modern cars...)
Advice lights for engine ON, hand brake and reserve fuel.
Every car can be adjusted with settings for engine and other params.
Watch the video here:
https://www.youtube.com/watch?v=EIZYWZ1uQ4o
It has been quite difficult to get the vehicle to behave as it should, as the physics sometimes do strange things.
Finally, everything is working well, and I will soon add it to the full game.
The reason for the vehicles is that I want to add transport missions so it's not just kill and kill.![]()
I'm working with PB6.02 because in 6.21 it doesn't go above 43fps, while in PB6.02 it runs like a dream. 80.90 fps.
Do you have all the models? Are the vehicles mechanics worked out?
Asking because it was one of the areas I ran into problems with MekArcade
https://www.moddb.com/games/mekarcade
I have lot's of vehicle models if you need any, especially meka!
I'm also writing to Fred and my congressmen to demand he fixes the slow framerate on 6.2.
Re: Game test v0.01
Hello CDXbow, thanks for comments!
With genericJoints and spheres all goes over wheels
Im trying to make any procedures to create vehicles models low poly on the fly with textures and normal maps. With 6 models as base and later apply small modifications to get more models. All procedural creation.
Have you seen this video, this is the idea but better
https://www.youtube.com/watch?v=EIZYWZ1uQ4o
This models are create with PB. The idea start with the post cars,cars and more cars
Nice job in your site! I was watching.
Any way thanks a lot, is good to know any body can help if the project grow up
Yes, vehicles work very nice after making adjust, a litle trip i think is use spheres for wheels, cylinder in small size give me bad results.Amazing work. That's very ambitious wrt the vehicles.
Do you have all the models? Are the vehicles mechanics worked out?
Asking because it was one of the areas I ran into problems with MekArcade
With genericJoints and spheres all goes over wheels

Im trying to make any procedures to create vehicles models low poly on the fly with textures and normal maps. With 6 models as base and later apply small modifications to get more models. All procedural creation.
Have you seen this video, this is the idea but better

https://www.youtube.com/watch?v=EIZYWZ1uQ4o
This models are create with PB. The idea start with the post cars,cars and more cars

Nice job in your site! I was watching.
Any way thanks a lot, is good to know any body can help if the project grow up

If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
That's really impressive vehicle mechanics. Incredible work. I always love procedural stuff.minimy wrote: Tue Aug 05, 2025 2:47 am Hello CDXbow, thanks for comments!
Yes, vehicles work very nice after making adjust, a litle trip i think is use spheres for wheels, cylinder in small size give me bad results.Amazing work. That's very ambitious wrt the vehicles.
Do you have all the models? Are the vehicles mechanics worked out?
Asking because it was one of the areas I ran into problems with MekArcade
With genericJoints and spheres all goes over wheels![]()
Im trying to make any procedures to create vehicles models low poly on the fly with textures and normal maps. With 6 models as base and later apply small modifications to get more models. All procedural creation.
Have you seen this video, this is the idea but better![]()
https://www.youtube.com/watch?v=EIZYWZ1uQ4o
This models are create with PB. The idea start with the post cars,cars and more cars
Nice job in your site! I was watching.
Any way thanks a lot, is good to know any body can help if the project grow up![]()
If you need some texture work let me know.
I'm not getting a clear idea of what game you are aiming at, you are at the point where you need to have a clear concept of where you want to go.