Search found 17 matches

by Blobby
Sun Apr 12, 2009 2:13 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

Another nice example, Daniel!.

What I'm a little puzzed over is the form of the light on all your examples. It seems to have a radial quality to it in that as the object rotates you see a line of light running up the center.

I remember once seeing a material with a similar quality in Maya, I ...
by Blobby
Fri Apr 10, 2009 11:46 am
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

DarkDragon wrote:
Blobby wrote:Can I ask which tool you use to generate your material files and shaders?
Notepad.

For validating GLSL shaders I use glslValidate from 3DLabs (they aren't offering it anymore).
I don't see the option to generate material files in Notepad! :(

Just kidding. ;)
by Blobby
Fri Apr 10, 2009 11:43 am
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

djes wrote:
Blobby wrote:There's no examples on the forum at all.
:cry: http://www.purebasic.fr/english/viewtop ... ht=shaders
oops :oops:


and thanks!

I should've known you would've done something as you made that cool water demo too :)
by Blobby
Thu Apr 09, 2009 10:03 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

O_o GREAT!
I didn't know that shader effects are possible in the pb-ogre o_O...
wow. you've got it ^^ ;)
(are you currently working on a projekt with ogre?)

Yes, I imagine a lot of people don't realize this. There's no examples on the forum at all.

It's no wonder so many people are turning ...
by Blobby
Thu Apr 09, 2009 10:00 pm
Forum: Game Programming
Topic: #PB_World_WaterCaustics
Replies: 3
Views: 2395

Hey there!

There's a nice water example that shows off the caustics. I think this is the one:

http://www.purebasic.fr/english/viewtopic.php?t=35096&highlight=water

I'm not sure, but I think to show off water at its best you need to supply extra files to Ogre. After trying the example, take a peek ...
by Blobby
Thu Apr 09, 2009 9:54 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

Hey Daniel,

Can I ask which tool you use to generate your material files and shaders?.

I do plan to try all the Ogre tools, but if you've done that already and you can recommend a few then it'd save us all a ton of time.
by Blobby
Sat Apr 04, 2009 5:36 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

Splendid!
by Blobby
Sat Apr 04, 2009 1:12 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

yes, you should! People like to have some way to show their appreciation! :)


Oh, and with your example I found a cool optical illusion!. If you stare at the model spinning around for a minute or two and then press your mouse on the titlebar - the application will freeze, yet you'll notice the ...
by Blobby
Sat Apr 04, 2009 12:44 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

Oh that's just blooming perfect!.

BTW - You should get a paypal address listed at the bottom of your posts. Or maybe on your website. ;)
by Blobby
Sat Apr 04, 2009 7:17 am
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

woah! Awesome example, Daniel!

I find normal mapping without specular highlights only really stands out if an object or lightsource is moving around. So it's a wasted effect on things like walls with stationary lighting.

Whereas stationary specular objects tend to look 3D regardless, this will be ...
by Blobby
Fri Apr 03, 2009 4:39 pm
Forum: Game Programming
Topic: Normal maps in Ogre?
Replies: 27
Views: 21639

Normal maps in Ogre?

Has anybody managed to display a normal mapped model in Ogre?
by Blobby
Fri Mar 06, 2009 12:49 pm
Forum: Feature Requests and Wishlists
Topic: [Implemented] shininess
Replies: 1
Views: 1129

[Implemented] shininess

Hai!

Would it be possible to have a way of setting the shininess of a material in Ogre? I know we have a specular command, but it has the essential shininess component missing.

Specular without the shininess component is quite pointless. It would be like having having RGB() command without the ...
by Blobby
Thu Mar 05, 2009 6:37 pm
Forum: General Discussion
Topic: PureBasic is the BEST!
Replies: 4
Views: 1625

PureBasic makes programming fun.
by Blobby
Thu Mar 05, 2009 3:50 pm
Forum: Game Programming
Topic: Camera rotation
Replies: 1
Views: 1545

I know it sounds odd, but there's no way of finding the direction of anything, camera or entity.

So yep, you'll have to try and track the direction yourself.
by Blobby
Thu Mar 05, 2009 12:50 am
Forum: Coding Questions
Topic: Normal Maps in Ogre?
Replies: 0
Views: 734

Normal Maps in Ogre?

Has anybody ever managed to get normal mapping to work in Ogre?

I'd hate to spend days trying to get it working only to realize that Purebasic's Ogre doesn't support normal maps.

So far it looks like I have to create a material script and provide Ogre with some sort of mysterious shader file. I'm ...