Another nice example, Daniel!.
What I'm a little puzzed over is the form of the light on all your examples. It seems to have a radial quality to it in that as the object rotates you see a line of light running up the center.
I remember once seeing a material with a similar quality in Maya, I ...
Search found 17 matches
- Sun Apr 12, 2009 2:13 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Fri Apr 10, 2009 11:46 am
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Fri Apr 10, 2009 11:43 am
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
oopsdjes wrote:Blobby wrote:There's no examples on the forum at all.http://www.purebasic.fr/english/viewtop ... ht=shaders

and thanks!
I should've known you would've done something as you made that cool water demo too

- Thu Apr 09, 2009 10:03 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Thu Apr 09, 2009 10:00 pm
- Forum: Game Programming
- Topic: #PB_World_WaterCaustics
- Replies: 3
- Views: 2395
- Thu Apr 09, 2009 9:54 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Sat Apr 04, 2009 5:36 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Sat Apr 04, 2009 1:12 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Sat Apr 04, 2009 12:44 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Sat Apr 04, 2009 7:17 am
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
- Fri Apr 03, 2009 4:39 pm
- Forum: Game Programming
- Topic: Normal maps in Ogre?
- Replies: 27
- Views: 21639
Normal maps in Ogre?
Has anybody managed to display a normal mapped model in Ogre?
- Fri Mar 06, 2009 12:49 pm
- Forum: Feature Requests and Wishlists
- Topic: [Implemented] shininess
- Replies: 1
- Views: 1129
[Implemented] shininess
Hai!
Would it be possible to have a way of setting the shininess of a material in Ogre? I know we have a specular command, but it has the essential shininess component missing.
Specular without the shininess component is quite pointless. It would be like having having RGB() command without the ...
Would it be possible to have a way of setting the shininess of a material in Ogre? I know we have a specular command, but it has the essential shininess component missing.
Specular without the shininess component is quite pointless. It would be like having having RGB() command without the ...
- Thu Mar 05, 2009 6:37 pm
- Forum: General Discussion
- Topic: PureBasic is the BEST!
- Replies: 4
- Views: 1625
- Thu Mar 05, 2009 3:50 pm
- Forum: Game Programming
- Topic: Camera rotation
- Replies: 1
- Views: 1545
- Thu Mar 05, 2009 12:50 am
- Forum: Coding Questions
- Topic: Normal Maps in Ogre?
- Replies: 0
- Views: 734
Normal Maps in Ogre?
Has anybody ever managed to get normal mapping to work in Ogre?
I'd hate to spend days trying to get it working only to realize that Purebasic's Ogre doesn't support normal maps.
So far it looks like I have to create a material script and provide Ogre with some sort of mysterious shader file. I'm ...
I'd hate to spend days trying to get it working only to realize that Purebasic's Ogre doesn't support normal maps.
So far it looks like I have to create a material script and provide Ogre with some sort of mysterious shader file. I'm ...