#PB_World_WaterCaustics

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J. Baker
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#PB_World_WaterCaustics

Post by J. Baker »

Does the #PB_World_WaterCaustics flag work for anyone?

EDIT: Hmm, just noticed water transparency doesn't work here either. Any where from 0-255, it's always the same.
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Blobby
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Post by Blobby »

Hey there!

There's a nice water example that shows off the caustics. I think this is the one:

http://www.purebasic.fr/english/viewtop ... ight=water

I'm not sure, but I think to show off water at its best you need to supply extra files to Ogre. After trying the example, take a peek in the example's folder and you'll see lots of textures.
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Post by J. Baker »

Blobby wrote:Hey there!

There's a nice water example that shows off the caustics. I think this is the one:

http://www.purebasic.fr/english/viewtop ... ight=water

I'm not sure, but I think to show off water at its best you need to supply extra files to Ogre. After trying the example, take a peek in the example's folder and you'll see lots of textures.
Thanks but I had seen that one already. I was just trying to stick with PB's Ogre commands.
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Post by DarkDragon »

Try negative values, they helped me once with transparency of water (Even if the manual says 0-255).
bye,
Daniel
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