Has anybody ever managed to get normal mapping to work in Ogre?
I'd hate to spend days trying to get it working only to realize that Purebasic's Ogre doesn't support normal maps.
So far it looks like I have to create a material script and provide Ogre with some sort of mysterious shader file. I'm guessing the shader file will need to be stored in the same folder as the material script.
Any tips would be appreciated.