I think that you ought to make that explicit in the Help file.
It's important that PB users understand this clearly.
I don't think so. All programmers understands it clearly without explicit mention in the help file.
If you use pixels to define coordinates, then only pixels will be used as ...
Search found 166 matches
- Thu Sep 27, 2018 8:11 am
- Forum: Coding Questions
- Topic: [PB 5.70b2] DPi Scaling not affecting 2D drawing functions ?
- Replies: 14
- Views: 3813
- Fri Jun 23, 2017 12:32 am
- Forum: Announcement
- Topic: GoScintilla - 2.7 (Purebasic 4.5 onwards)
- Replies: 296
- Views: 173683
Re: GoScintilla - 2.7 (Purebasic 4.5 onwards)
Scilexer has internal lexing ability. Maybe someone can explain, how it can be written? I made a lexer in GoScintilla, but it is extremly slow. After loading a sourcer code it takes minutes until the highlightning and folding is finished, and sometimes new entered code is not highlighted after all ...
- Mon Oct 21, 2013 5:41 pm
- Forum: Coding Questions
- Topic: Scintilla question about Autocomplete and REM
- Replies: 1
- Views: 1321
Re: Scintilla question about Autocomplete and REM
Thanks for reading. Solution found: Sci_GetStyleAt(Position-2) fixed the problem.
- Thu Oct 10, 2013 10:37 am
- Forum: Coding Questions
- Topic: Scintilla question about Autocomplete and REM
- Replies: 1
- Views: 1321
Scintilla question about Autocomplete and REM
Dear users, I have a question: How to make autocompletion with scintilla gadget, which will ignore REM, ' (also REM) and inside strings?
The text is styled using GoScintilla but because I need spaces between keywords and add found SUBroutines and FUNCTIONs to the list, I use own autocomplete routine ...
The text is styled using GoScintilla but because I need spaces between keywords and add found SUBroutines and FUNCTIONs to the list, I use own autocomplete routine ...
- Sun Feb 24, 2013 1:10 am
- Forum: Announcement
- Topic: GoScintilla - 2.7 (Purebasic 4.5 onwards)
- Replies: 296
- Views: 173683
Re: GoScintilla - 2.7 (Purebasic 4.5 onwards)
Thanks, this works now...srod wrote:Just remove the .i or .q etc. from which ever statements cause the compiler to fail.
On beta 4 (haven't upgraded to the final version yet) I only had to alter 1 such line.
ChangetoCode: Select all
*bytePointer.i
Code: Select all
*bytePointer
- Sat Feb 23, 2013 5:45 pm
- Forum: Announcement
- Topic: GoScintilla - 2.7 (Purebasic 4.5 onwards)
- Replies: 296
- Views: 173683
Re: GoScintilla - 2.7 (Purebasic 4.5 onwards)
Update to 5.10 final made GoSci not working anymore because of "disallow native type for pointers"... (because beginners were "confused" by this). I'm confused by this.
- Tue Dec 25, 2012 12:33 pm
- Forum: Announcement
- Topic: PureBasic 5.10 - Granted wishes release - is out !
- Replies: 108
- Views: 42348
- Mon Nov 05, 2012 9:07 pm
- Forum: Announcement
- Topic: PureBasic 5.00 final is out !
- Replies: 57
- Views: 23566
Re: PureBasic 5.00 final is out !
Excellent! Thank you!
- Wed Oct 24, 2012 9:07 pm
- Forum: Announcement
- Topic: PureBasic 5.00 beta 7 is out !
- Replies: 20
- Views: 9430
Re: PureBasic 5.00 beta 7 is out !
Thanks! Downloading now. I never coded anything 3D, but this sounds now very interesting, so I will start writing a game. I just hope, the shaders will work on ATI cards too because I never had a nVidia here.
- Thu Sep 27, 2012 8:00 am
- Forum: Coding Questions
- Topic: LinkedList - Current element
- Replies: 2
- Views: 1187
Re: LinkedList - Current element
Thank you!
- Wed Sep 26, 2012 11:36 pm
- Forum: Coding Questions
- Topic: LinkedList - Current element
- Replies: 2
- Views: 1187
LinkedList - Current element
Anyone knows hot to get the position of actual element in a LinkedList (without using help variables)? I can only set a new position, but not see which is current (for debugging reasons).
- Tue Sep 11, 2012 10:59 am
- Forum: Announcement
- Topic: PureBasic 5.00 beta 2
- Replies: 82
- Views: 38325
Re: PureBasic 5.00 beta 2
Or 16 Bit Atari ST(E) Version?griz wrote:
Where is the 64 bit support for the Amiga? Just kidding.
Great improvrement, thanx!!!
- Sun Feb 05, 2012 2:53 am
- Forum: Announcement
- Topic: World of Arch beta is available!
- Replies: 7
- Views: 3723
Re: World of Arch beta is available!
Cool! I love the retro style tile graphics. Looks like taken directly from amiga judging by screenshots. I will download and play the game tomorrow.
- Fri Jan 13, 2012 11:52 am
- Forum: Announcement
- Topic: PureBasic 4.61 beta 1
- Replies: 64
- Views: 33180
Re: PureBasic 4.61 beta 1
Great! My old PC recently died, so I reinstalling anything now. PB 4.61 Beta 1 is welcome on my freshly installed system.
- Tue Aug 23, 2011 11:10 am
- Forum: Announcement
- Topic: PureBasic 4.60 beta 4
- Replies: 39
- Views: 15651
Re: PureBasic 4.60 beta 4
merci, the long time of waiting is over. It came just in time to install the x64 version for the first time, on my new subnotebook. I wonder what I can do with 8 GB RAM.