A new version is out and it does bring bug fixes, as usual, and one new feature: CG support for the 3D engine, so you can use CG written shaders in you plan to target different OS. As a side effect, it enables the terrain shader on OpenGL. To use it, you need to install the CG dll from the nvidia site: https://developer.nvidia.com/cg-toolkit-download . This DLL isn't requiered to launch the engine3d, and if you plan to use it, you need to put #PB_Engine3D_EnableCG flag in InitEngine3D(). See the terrain examples for more infos. Also added a flag to MoveCamera() to allow local move (use #PB_World or #PB_Local)
The final release is imminent, so please test your software with it, or you will be left in the dust if it doesn't run well with the final

Have fun !
The Fantaisie Software Team.