World of Arch beta is available!

Developed or developing a new product in PureBasic? Tell the world about it.
User avatar
Kapslok
User
User
Posts: 34
Joined: Tue Sep 01, 2009 2:29 pm
Location: Finland

World of Arch beta is available!

Post by Kapslok »

Oh blimey! My beard is getting white in these years! I started converting an old Amos RPG to windows. And on the way i thought, there could be some new and modern features... So I opened Purebasic and The Source and entered www.archmonsters.com

Have fun! If you're bored, try the WoA2.26a.zip That's absurd!

Best wishes,
KapsLok
LCD
Enthusiast
Enthusiast
Posts: 206
Joined: Sun Jun 01, 2003 10:55 pm
Location: Austria, Vienna
Contact:

Re: World of Arch beta is available!

Post by LCD »

Cool! I love the retro style tile graphics. Looks like taken directly from amiga judging by screenshots. I will download and play the game tomorrow.
My PC
Ryzen 9 5950, 64 GB RAM, nVidia RTX A4000, Win 10
Ryzen 7 1700, 32 GB RAM, nVidia RTX A2000, Win 10
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: World of Arch beta is available!

Post by Kuron »

Demos crash anytime I try and run them. They give an error with msvcrt.dll

Please give consideration to providing the manual in a PDF or a ZIP of the HTML files and necessary graphics. It would be a real nuisance to be trying to play the game and have to get up and go into the other room and fire up a computer with an Internet connection just to be able to read the manual.

From the screenshots, the game looks great.
Best wishes to the PB community. Thank you for the memories. ♥️
User avatar
Kapslok
User
User
Posts: 34
Joined: Tue Sep 01, 2009 2:29 pm
Location: Finland

Re: World of Arch beta is available!

Post by Kapslok »

There is now one youtube video too.

Thanks for the bug report, kuron. I've encountered one similar case. You're on XP? I guess i have to get Pc of similar setup and run the game with debugger to find out where is the cause.

There is in-game-help (Insert-key). This beta-distribution is really very stripped. Just exe for beta-testers. Later version will have installer and short manuals included.

Thanks for testing, LCD, Kuron. I'll go on with some investigations.
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: World of Arch beta is available!

Post by Kuron »

Kapslok wrote:Thanks for the bug report, kuron. I've encountered one similar case. You're on XP?
Yes, sir. :mrgreen:
Best wishes to the PB community. Thank you for the memories. ♥️
link0101
User
User
Posts: 34
Joined: Mon Jul 14, 2008 5:03 pm

Re: World of Arch beta is available!

Post by link0101 »

yea, on XP here too and it bugs out. (The Instruction at "0x77c46fa3" referenced memory at "0x2250000". The Memory could not be "written"

on a side note, still have an Amiga 500, 1 meg and Amos, brings back memories lol
User avatar
Kapslok
User
User
Posts: 34
Joined: Tue Sep 01, 2009 2:29 pm
Location: Finland

Re: World of Arch beta is available!

Post by Kapslok »

Some xp setups run the game, while others don't. I still haven't got my hands on non-functioning xp. One idea was to leave Purebasic sprites away completely and use images instead. In that case maybe even the threading would work and the "amiga-amos"-emulation would be more realistic...

I'm releasing a version 2.4 with manuals and installer in next month. Gotta fix these Xp-problems first. Thanx for testing all of you.

link0101: Some months ago I was still wishful to actually compile nearly the same source on AMOS pro and on A1200 + 060 accelerator. That would really be something! You see, everybody thought that nobody makes games for Amiga anymore... ;) But I'm afraid that about 25000 lines of code might cause problems with Amos Pro Compiler. And purebasic on windows has some excellent commands which I'd have to convert... and probably some assembler code would be required too. Ah, maybe mac and linux versions first!
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: World of Arch beta is available!

Post by Kuron »

Kapslok wrote:One idea was to leave Purebasic sprites away completely and use images instead.
I hear you. I am using just the canvas for my current project. Anything more advanced, I am using the OpenGL subsystem due to compatibility and performance issues between the various versions and installs of Windows.
Best wishes to the PB community. Thank you for the memories. ♥️
Post Reply