Jein, wenn man sich denken kann was es bedeutet gibts ne Funktionsliste unter http://www.purebasic.fr/english/viewtopic.php?t=34163dllfreak2001 hat geschrieben:Gibbet eigentlich irgendwo eine Info zu den neuen Ogre-Befehlen?
Bzw. dieses Wasserbeispiel ist ja im Pack so nicht drin.
Code: Alles auswählen
Code: * AddGadget3DItem * ButtonGadget3D * CheckBoxGadget3D * ClearGadget3DItemList * CloseGadget3DList * ContainerGadget3D * CountGadget3DItems * CreateGadgetList3D * DisableGadget3D * EditorGadget3D * Frame3DGadget3D * FreeGadget3D * Gadget3DHeight * Gadget3DID * Gadget3DWidth * Gadget3DX * Gadget3DY * GadgetType3D * GetActiveGadget3D * GetGadget3DAttribute * GetGadget3DData * GetGadget3DItemData * GetGadget3DItemState * GetGadget3DItemText * GetGadget3DState * GetGadget3DText * HideGadget3D * ImageGadget3D * IsGadget3D * ListViewGadget3D * OpenGadget3DList * OptionGadget3D * PanelGadget3D * ProgressBarGadget3D * RemoveGadget3DItem * ResizeGadget3D * ScrollAreaGadget3D * ScrollBarGadget3D * SetActiveGadget3D * SetGadget3DAttribute * SetGadget3DData * SetGadget3DItemData * SetGadget3DItemState * SetGadget3DItemText * SetGadget3DState * SetGadget3DText * SpinGadget3D * StringGadget3D * TextGadget3D Window3D * CloseWindow3D * DisableWindow3D * EventGadget3D * EventType3D * EventWindow3D * GetActiveWindow3D * GetWindowTitle3D * HideWindow3D * IsWindow3D * InputEvent3D() * OpenWindow3D * ResizeWindow3D * SetActiveWindow3D * SetWindowTitle3D * WindowEvent3D * WindowHeight3D * WindowID3D * WindowWidth3D * WindowX3D * WindowY3D Sound3D * FreeSound3D * InitSound3D * IsSound3D * LoadSound3D * PlaySound3D * SoundID3D() * SoundVolume3D * StopSound3D * SoundRange3D(Min, Max) * SoundCone3D() Node * CreateNode() * FreeNode() - and all its children objects * IsNode() * NodeID() * LocateNode() * RotateNode() * NodeX() * NodeY() * NodeZ() * MoveNode() * AttachNodeObject() - Can be a node, sound, billboard, entity, camera (allow easy grouping) * DetachNodeObject() Entity: * EntityID() World * MousePick(#Camera, x, y) - return the entity under the mouse (or a special constant for the World/Terrain) * ShowGUI() * CreateWater() * AntialiasingMode() * PointPick() * MousePick() * PickX/Y/Z() * CameraProjectionX/Y() Various: * Added absolute/relative rotation for all rotate commands * Added absolute move for physic body (see the Shooter.pb test or SimpleCollision.pb)