idle a écrit :It's OpenGl 2.0, Horde3D is just a renderer like Ogre but there it has some extras like Terrain and a physics plug in.
Ogre in purebasic has terrain and physic, too, no ?
It's not the same "terrain making" perhap's amore complete tool

.
There's also the community projects of a SceneEditor
I'm working on an editor for Ogre and Purebasic (in my free time ^^) :
http://blendman.free.fr/dev/pb/editor/A ... r3D_06.jpg
and a complete GameEngine
what are the differences between Ogre and horde3D

?
They should be easy to use due to the flat format API, plus it works with PB's Sprite lib at least it does on Linux and Mac
but if that's an issue you could use GLFW.
The sdk is only distributed in source, no binaries that I'm aware of but it's easy to build
via VS projects or cmake for linux and mac
ah oki.
So I have download their editor, but I can't use it. I think I have to install the sdk of Horde3D to use the sdk.