Horde3D

Généralités sur la programmation 3D
idle
Messages : 63
Inscription : ven. 30/juil./2010 2:31

Horde3D

Message par idle »

Salute

J'ai construit l'exemple Knight, les binaires sont Linux seulement

Pour Windows et Mac, Download le SDK et construire Horde3d

Desole le port est une 1:1 port, well it was easier!

http://www.idlearts.com/knight.zip

et Horde
http://www.horde3d.org/download.html

regarde ici
http://www.purebasic.fr/english/viewtop ... =7&t=49917

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blendman
Messages : 2017
Inscription : sam. 19/févr./2011 12:46

Re: Horde3D

Message par blendman »

hi

Thanks

Is it ogre or openGL ?
idle
Messages : 63
Inscription : ven. 30/juil./2010 2:31

Re: Horde3D

Message par idle »

It's OpenGl 2.0, Horde3D is just a renderer like Ogre but there it has some extras like Terrain and a physics plug in.
There's also the community projects of a SceneEditor and a complete GameEngine
They should be easy to use due to the flat format API, plus it works with PB's Sprite lib at least it does on Linux and Mac
but if that's an issue you could use GLFW.

The sdk is only distributed in source, no binaries that I'm aware of but it's easy to build
via VS projects or cmake for linux and mac
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blendman
Messages : 2017
Inscription : sam. 19/févr./2011 12:46

Re: Horde3D

Message par blendman »

idle a écrit :It's OpenGl 2.0, Horde3D is just a renderer like Ogre but there it has some extras like Terrain and a physics plug in.
Ogre in purebasic has terrain and physic, too, no ?
It's not the same "terrain making" perhap's amore complete tool :).
There's also the community projects of a SceneEditor
I'm working on an editor for Ogre and Purebasic (in my free time ^^) :
http://blendman.free.fr/dev/pb/editor/A ... r3D_06.jpg
and a complete GameEngine
what are the differences between Ogre and horde3D :) ?
They should be easy to use due to the flat format API, plus it works with PB's Sprite lib at least it does on Linux and Mac
but if that's an issue you could use GLFW.
The sdk is only distributed in source, no binaries that I'm aware of but it's easy to build
via VS projects or cmake for linux and mac
ah oki.
So I have download their editor, but I can't use it. I think I have to install the sdk of Horde3D to use the sdk.
idle
Messages : 63
Inscription : ven. 30/juil./2010 2:31

Re: Horde3D

Message par idle »

Ogre in purebasic has terrain and physic, too, no ?
It's not the same "terrain making" perhap's amore complete tool :).
Orge is just a rendering engine but has plugins for Terrain and Physics
The terrain and physics in PB's engine are essentially the same as what Horde has
I'm working on an editor for Ogre and Purebasic (in my free time ^^) :
http://blendman.free.fr/dev/pb/editor/A ... r3D_06.jpg
Yes interesting plus you've been making some great tutorials too
what are the differences between Ogre and horde3D :) ?
In terms of the Pb's engine vs the Horde3 GameEngine, I haven't gotten around to testing it yet
but it additionally has 3D sound, TTS Speech that's lip synced, Networking, Inverse Kinematics
and also has LUA embedded.
So I have download their editor, but I can't use it. I think I have to install the sdk of Horde3D to use the sdk.
Yes you need to build Horde3D and Horde3Dutils to build the editor probably best to get the source via svn
http://www.horde3d.org/wiki/index.php5? ... structions
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