
Code : Tout sélectionner
; INIT
InitSprite():InitKeyboard():UsePNGImageDecoder() :InitSound() :InitMouse()
; CREATION FENETRE JEU
OpenWindow(0, 0, 0, 800/DesktopResolutionX(), 600/DesktopResolutionY(), "",#PB_Window_BorderLess|#PB_Window_ScreenCentered) ;#PB_Window_TitleBar | #PB_Window_ScreenCentered|#PB_Window_SystemMenu
OpenWindowedScreen(WindowID(0), 0, 0, 800, 600, 1, 0, 0)
; DECOUPE DES SPRITES
ClearScreen(RGB(0,0,0))
CatchSprite(9999,?sprite9999,#PB_Sprite_AlphaBlending)
DisplayTransparentSprite (9999,0,0,255)
GrabSprite(0,0,0,32,32, #PB_Sprite_PixelCollision|#PB_Sprite_AlphaBlending)
dessinmaria=0
; AFFICHAGE
Repeat
While WindowEvent() ; modif
Wend
ClearScreen(RGB(0,0,0))
DisplayTransparentSprite (dessinmaria,150,60,200)
FlipBuffers()
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape)
; FICHIERS
DataSection
sprite9999:
IncludeBinary "DATA/td00110.png"
EndDataSection
