Hi guys,
is it a wanted behaviour that a SkyDome depends on the maximum camera range I use? If I use CameraRange(#Camera,1,1000) the SkyDome is not visible, when changing to CamraRange(#Camera,1,10000) the SkyDome is rendered. Is this a bug or expected behaviour, because I think a SkyDome should be independent from the camera range settings?
Cheers
MAC
SkyDome depends on camera range
Re: SkyDome depends on camera range
Like I did in the Blitz3D days! Since we have a render queue system now there is no problem to make my own sky system easily. It's quite a pity that the 3D engine in PB features a lot of build-in things like SkyBoxes/SkyDomes, the water system and the particle engine, but you have to nearly rewrite all of them on your own to make them useable.
Thanks for the answer!
Thanks for the answer!
