SkyDome depends on camera range

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MightyMAC
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Joined: Thu Apr 11, 2013 5:47 pm

SkyDome depends on camera range

Post by MightyMAC »

Hi guys,

is it a wanted behaviour that a SkyDome depends on the maximum camera range I use? If I use CameraRange(#Camera,1,1000) the SkyDome is not visible, when changing to CamraRange(#Camera,1,10000) the SkyDome is rendered. Is this a bug or expected behaviour, because I think a SkyDome should be independent from the camera range settings?

Cheers
MAC
MightyMAC
User
User
Posts: 42
Joined: Thu Apr 11, 2013 5:47 pm

Re: SkyDome depends on camera range

Post by MightyMAC »

Like I did in the Blitz3D days! Since we have a render queue system now there is no problem to make my own sky system easily. It's quite a pity that the 3D engine in PB features a lot of build-in things like SkyBoxes/SkyDomes, the water system and the particle engine, but you have to nearly rewrite all of them on your own to make them useable.

Thanks for the answer!
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