Avoid Objects Camera
- Bananenfreak
- Enthusiast

- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
Re: Avoid Objects Camera
Errr, what do you want to do? Could you post a link to your old fred(^^, thread; if there is one) or could you explain your Problem?
Re: Avoid Objects Camera
I believe he wants to collect the normals from a RayCast() and then use those normals to identify when the camera is about to collide with an object.Bananenfreak wrote:Errr, what do you want to do? Could you post a link to your old fred(^^, thread; if there is one) or could you explain your Problem?
Then somehow setup a routine for the camera to go around those objects when they meet.
Which should stop any clipping from appearing when the camera goes partially through an object.
A process like this can be done, but I could see it being a bit of a challange.
- Bananenfreak
- Enthusiast

- Posts: 519
- Joined: Mon Apr 15, 2013 12:22 pm
Re: Avoid Objects Camera
I think you tried to attach the camera to a invisible sphere with the body "static".
I think there is only one possibility: 4 Raycaster.
I think there is only one possibility: 4 Raycaster.