Avoid Objects Camera

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Bananenfreak
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Re: Avoid Objects Camera

Post by Bananenfreak »

Errr, what do you want to do? Could you post a link to your old fred(^^, thread; if there is one) or could you explain your Problem?
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Samuel
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Re: Avoid Objects Camera

Post by Samuel »

Bananenfreak wrote:Errr, what do you want to do? Could you post a link to your old fred(^^, thread; if there is one) or could you explain your Problem?
I believe he wants to collect the normals from a RayCast() and then use those normals to identify when the camera is about to collide with an object.
Then somehow setup a routine for the camera to go around those objects when they meet.
Which should stop any clipping from appearing when the camera goes partially through an object.
A process like this can be done, but I could see it being a bit of a challange.
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Bananenfreak
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Re: Avoid Objects Camera

Post by Bananenfreak »

I think you tried to attach the camera to a invisible sphere with the body "static".
I think there is only one possibility: 4 Raycaster.
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