Could we please have texture atlas for sprites and/or the ability to manually edit sprite UV's?
This feature could come in very useful, thanks.
Sprite texture atlas
Re: Sprite texture atlas
You can edit the UV's with ClipSprite()
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Re: Sprite texture atlas
Hi, thanks for your reply. Can clipsprite be used with 3d sprites?
Re: Sprite texture atlas
In PB 5.20 is no more Sprite3D.
Now Sprites support zoom, rotate, clip, transform and alpha blending.
Now Sprites support zoom, rotate, clip, transform and alpha blending.
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module