Sprite texture atlas

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
User avatar
MCP
New User
New User
Posts: 6
Joined: Fri Aug 13, 2010 8:16 pm

Sprite texture atlas

Post by MCP »

Could we please have texture atlas for sprites and/or the ability to manually edit sprite UV's?
This feature could come in very useful, thanks.
User avatar
STARGÅTE
Addict
Addict
Posts: 2227
Joined: Thu Jan 10, 2008 1:30 pm
Location: Germany, Glienicke
Contact:

Re: Sprite texture atlas

Post by STARGÅTE »

You can edit the UV's with ClipSprite()
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and moreTypeface - Sprite-based font include/module
User avatar
MCP
New User
New User
Posts: 6
Joined: Fri Aug 13, 2010 8:16 pm

Re: Sprite texture atlas

Post by MCP »

Hi, thanks for your reply. Can clipsprite be used with 3d sprites?
User avatar
STARGÅTE
Addict
Addict
Posts: 2227
Joined: Thu Jan 10, 2008 1:30 pm
Location: Germany, Glienicke
Contact:

Re: Sprite texture atlas

Post by STARGÅTE »

In PB 5.20 is no more Sprite3D.
Now Sprites support zoom, rotate, clip, transform and alpha blending.
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and moreTypeface - Sprite-based font include/module
Post Reply