3D HideNode() function

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
IdeasVacuum
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3D HideNode() function

Post by IdeasVacuum »

For my (engineering perposes) it would be useful to to hide all the Entities that belong to a Node. I currently acheive this by using HideEntity() in a loop. I imagine this would be a good feature for the Game Developers also, where objects can lose components as part of the game play.
IdeasVacuum
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