3D HideNode() function
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3D HideNode() function
For my (engineering perposes) it would be useful to to hide all the Entities that belong to a Node. I currently acheive this by using HideEntity() in a loop. I imagine this would be a good feature for the Game Developers also, where objects can lose components as part of the game play.
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.