For everything that's not in any way related to PureBasic. General chat etc...
Num3
PureBasic Expert
Posts: 2812 Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:
Post
by Num3 » Sat Dec 23, 2006 12:08 pm
Very mature, physics, GLSL, windows, linux, C- Sources and DLL maker inside SDK (engine is made using Dev-Cpp)...
Based on GL, so it's fast both on Windows and Linux (tested under Ubuntu)
Licence is GPL.
http://www.raydium.org/
List of features here:
http://wiki.raydium.org/wiki/RaydiumEn
Kaeru Gaman
Addict
Posts: 4826 Joined: Sun Mar 19, 2006 1:57 pm
Location: Germany
Post
by Kaeru Gaman » Sat Dec 23, 2006 3:32 pm
thnx for the link.
looks really interesting, should be worth a try.
oh... and have a nice day.
KarLKoX
Enthusiast
Posts: 681 Joined: Mon Oct 06, 2003 7:13 pm
Location: France
Contact:
Post
by KarLKoX » Mon Dec 25, 2006 1:17 am
This is the ultimate 3D engine : my opinion is not completely objective since i am a friend of the team in real life in particular with Xfennec
The world is not enough
Dare
Addict
Posts: 1965 Joined: Mon May 29, 2006 1:01 am
Location: Outback
Post
by Dare » Tue Dec 26, 2006 3:22 pm
Thanks for the link!
KarLKoX, you have a hand in it at any level? Even advice or testing?
Dare2 cut down to size
KarLKoX
Enthusiast
Posts: 681 Joined: Mon Oct 06, 2003 7:13 pm
Location: France
Contact:
Post
by KarLKoX » Tue Dec 26, 2006 4:00 pm
I ve nothing to do with the project but since this topic, i ve seen that it grow up to a very good level but the engine have some limitations, especially with the win32 port so ... why not, i am thinking if i could help them a little bit, this could be a good way to say them hello
Num3
PureBasic Expert
Posts: 2812 Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:
Post
by Num3 » Tue Dec 26, 2006 6:49 pm
The engine did impress me a lot... i can't get tired of playing both their games
Maybe someone could import all the functions in the DLL
KarLKoX
Enthusiast
Posts: 681 Joined: Mon Oct 06, 2003 7:13 pm
Location: France
Contact:
Post
by KarLKoX » Tue Dec 26, 2006 7:40 pm
Num3 wrote:
Maybe someone could import all the functions in the DLL
This is already supported, check the ManiaDrive game, the engine is in the "raydium.dll" file
Num3
PureBasic Expert
Posts: 2812 Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:
Post
by Num3 » Tue Dec 26, 2006 8:46 pm
KarLKoX wrote: Num3 wrote:
Maybe someone could import all the functions in the DLL
This is already supported, check the ManiaDrive game, the engine is in the "raydium.dll" file
Yes, i downloaded the SDK... and built the DLL myself, the entire source code is there, but i was thinking about someone making it a purebasic library
Heathen
Enthusiast
Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
Post
by Heathen » Tue Dec 26, 2006 10:09 pm
Num3 wrote: KarLKoX wrote: Num3 wrote:
Maybe someone could import all the functions in the DLL
This is already supported, check the ManiaDrive game, the engine is in the "raydium.dll" file
Yes, i downloaded the SDK... and built the DLL myself, the entire source code is there, but i was thinking about someone making it a purebasic library
I would love to see this..
I love Purebasic.
blueznl
PureBasic Expert
Posts: 6175 Joined: Sat May 17, 2003 11:31 am
Contact:
Post
by blueznl » Wed Dec 27, 2006 11:52 am
only had a quick peek at it, but as you've been more involved
- how fast is it?
- does it do shadows and curves?
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide
right here ... )