What's up with the OpenGL library in PB4 beta 7?
It surely don't work properly, is it gonna get fixed before the final version?
What's up with the OpenGL library?
- Joakim Christiansen
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Re: What's up with the OpenGL library?
What do you mean? The subsystem or the API calls (yet to be updated)?
Good programmers don't comment their code. It was hard to write, should be hard to read.
- Joakim Christiansen
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Brice Manuel
I tried the Sprite3D example with the OpenGL. It is indeed buggy and VERY slow, and slow starting and exiting a program. Also when full-screen with that demo, the OpenGL screen is offcentered, the D3D screen displays properly and is just as fast as ever.Joakim Christiansen wrote:I'm talking about the subsystem, when I switch to it everything gets stupid...
Not my drivers or video card, etc. OpenGL stuff works fine with B+, Jamagic or BMAX.
- Joakim Christiansen
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That's what i'm talking aboutBrice Manuel wrote:I tried the Sprite3D example with the OpenGL. It is indeed buggy and VERY slow, and slow starting and exiting a program. Also when full-screen with that demo, the OpenGL screen is offcentered, the D3D screen displays properly and is just as fast as ever.Joakim Christiansen wrote:I'm talking about the subsystem, when I switch to it everything gets stupid...
Not my drivers or video card, etc. OpenGL stuff works fine with B+, Jamagic or BMAX.
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DarkDragon
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