What's up with the OpenGL library?

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Joakim Christiansen
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What's up with the OpenGL library?

Post by Joakim Christiansen »

What's up with the OpenGL library in PB4 beta 7?
It surely don't work properly, is it gonna get fixed before the final version?
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Re: What's up with the OpenGL library?

Post by traumatic »

What do you mean? The subsystem or the API calls (yet to be updated)?
Good programmers don't comment their code. It was hard to write, should be hard to read.
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Post by Joakim Christiansen »

I'm talking about the subsystem, when I switch to it everything gets stupid...
Brice Manuel

Post by Brice Manuel »

Joakim Christiansen wrote:I'm talking about the subsystem, when I switch to it everything gets stupid...
I tried the Sprite3D example with the OpenGL. It is indeed buggy and VERY slow, and slow starting and exiting a program. Also when full-screen with that demo, the OpenGL screen is offcentered, the D3D screen displays properly and is just as fast as ever.

Not my drivers or video card, etc. OpenGL stuff works fine with B+, Jamagic or BMAX.
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Post by Joakim Christiansen »

Brice Manuel wrote:
Joakim Christiansen wrote:I'm talking about the subsystem, when I switch to it everything gets stupid...
I tried the Sprite3D example with the OpenGL. It is indeed buggy and VERY slow, and slow starting and exiting a program. Also when full-screen with that demo, the OpenGL screen is offcentered, the D3D screen displays properly and is just as fast as ever.

Not my drivers or video card, etc. OpenGL stuff works fine with B+, Jamagic or BMAX.
That's what i'm talking about :D
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Post by DarkDragon »

I would try to help if Fred has any questions about OpenGL, because here it just crashes, nothing else.
bye,
Daniel
Brice Manuel

Post by Brice Manuel »

That's what i'm talking about
Well, it is just a beta version.
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