Page 6 of 9

Re: Game test v0.01

Posted: Fri Oct 17, 2025 3:27 pm
by Piero
Reading this thread makes my eyes become the same of when I look at a busy pizzaiolo: 🍕🥹

Re: Game test v0.01

Posted: Fri Oct 17, 2025 5:58 pm
by minimy
Piero wrote: Fri Oct 17, 2025 3:27 pm Reading this thread makes my eyes become the same of when I look at a busy pizzaiolo: 🍕🥹
I hope the pizza is with pepperoni :lol:

Re: Game test v0.01

Posted: Fri Oct 17, 2025 6:29 pm
by Piero
minimy wrote: Fri Oct 17, 2025 5:58 pmI hope the pizza is with pepperoni :lol:
A curious thing: peperoni in Italian means peppers, but you English ppl apparently mean salami/sausage; I wonder if there was a misunderstanding in pizza history that "took hold" (btw, peperoni and "salamino piccante" are delicious here… there are many varieties…)

Edit/PS: Como puede ser una paella sin pimiento?

Re: Game test v0.01

Posted: Sat Oct 18, 2025 10:10 am
by SPH
Piero wrote: Fri Oct 17, 2025 6:29 pm Edit/PS: Como puede ser una paella sin pimiento?
¿Añadiendo azúcar??

Re: Game test v0.01

Posted: Sat Oct 18, 2025 7:20 pm
by minimy
Piero wrote: Fri Oct 17, 2025 6:29 pm but you English ppl apparently mean salami/sausage
I don't have any problems with the English people, i got a lot of friends (with the food may be :lol: ), but I think it was pretty clear where I'm from. You just have to read a little :mrgreen:
Too much grappa? :lol:

You've seen my footer?
If translation=Error: reply="Sorry, Im Spanish": Endif
Yes, it even has the flag! :lol:

Don't be mad, I'm joking.

Re: Game test v0.01

Posted: Sun Oct 19, 2025 3:01 am
by minimy
Hello again, the UnrealPB is growing! :lol:

I did a new interface with new gadgets like vector gadget, listimagegadget, gridgadget, color gadget and moore.
Now can scroll, scale and rotate with or without animation every layer, up to 4 layers for material.
Every layer have independent blending mode.
8 diferent material types, color, texturized, bump, animated (frames), cube environment, cube env bump, water and user defined shader. Fog control and 4 preview 3D models.
Material preview, culling and filter modes too.
Every material have 48 params to modify.
System to avoid load textures repeated.

I will replace the blue color in the menu, by the moment is for better contrast.

Image

Load textures with preview
Image

Color editor
Image

Vector gadget, mouse wheel add Int number, with shift add float decen, with ctrl add float centen. Mouse click direct input.
Image

Will be finished in 2035 more or less, when no body use binary system and all the compurters are ternary :lol:

Re: Game test v0.01

Posted: Sun Oct 19, 2025 3:09 am
by miso
This project just grows and grows ;) Cool work, as always.

Re: Game test v0.01

Posted: Sun Oct 19, 2025 5:22 am
by idle
I think I need some of what you've got going on there. 8)

Re: Game test v0.01

Posted: Sun Oct 19, 2025 2:11 pm
by minimy
Thank you very much friends! :D
I'm glad you like it.

You can find the code for GraphicGadgets here: viewtopic.php?t=87753
It's the first version but it works, I think the idea is good because you save a lot of gadgets on your project.
You are free to modify, change and use for your own projects.
Last version have listImage and more things what i need specially for the UnrealPB :lol:
Fred give me de idea for the name, thanks fred! :lol: CryPB sound bad... :mrgreen:

Re: Game test v0.01

Posted: Mon Oct 20, 2025 6:42 am
by idle
minimy wrote: Sun Oct 19, 2025 2:11 pm Thank you very much friends! :D
I'm glad you like it.

You can find the code for GraphicGadgets here: viewtopic.php?t=87753
It's the first version but it works, I think the idea is good because you save a lot of gadgets on your project.
You are free to modify, change and use for your own projects.
Last version have listImage and more things what i need specially for the UnrealPB :lol:
Fred give me de idea for the name, thanks fred! :lol: CryPB sound bad... :mrgreen:
CryPB :lol:

Re: Game test v0.01

Posted: Mon Oct 20, 2025 1:37 pm
by Piero
SPH wrote: Sat Oct 18, 2025 10:10 am¿Añadiendo azúcar??
Añadiendo… I had never heard it…
I would erroneously have said juntando; not really correct, and "more proper in Portuguese"… (adjuntando, in Spanish…)

I cannot easily/really explain why, but I find "añadiendo" very beautiful; Thanks!

Re: Game test v0.01

Posted: Mon Oct 20, 2025 2:49 pm
by Piero
minimy wrote: Sat Oct 18, 2025 7:20 pmToo much grappa? :lol:
No; es la cerveza alemana de mi corazón. :x

Re: Game test v0.01

Posted: Fri Oct 24, 2025 3:29 pm
by minimy
The editor is taking a new dimension.
At the moment i finish material editor and now im with the entity editor for scenary (because i want all aspects of the game separate).

How is normal, i detect any bugs, but is working, some times need 2 cliks to make the entity and other not important bugs.
Im happy with the result. Now just need the lotto combination to have more time. :lol:

Can see the test video working with the app here:
https://youtu.be/z6wD8BGVSWg

Up to 4 layers with transparency and independent scale, scroll and rotation.
Material editor:
Image

Scenary work with groups, more fast and easy to move more than one object. Can choose betwen object or group.
Scenary editor (decorations, buildings and other unimportant objects with or without collision):
Image

I'm going to get more coffee!! :mrgreen:

Re: Game test v0.01

Posted: Fri Oct 24, 2025 3:33 pm
by Fred
Looks great ! Do you think your editor could be used by other PB users to create their own stuff, or is it tied to your game ?

Re: Game test v0.01

Posted: Fri Oct 24, 2025 3:52 pm
by minimy
Fred wrote: Fri Oct 24, 2025 3:33 pm Looks great ! Do you think your editor could be used by other PB users to create their own stuff, or is it tied to your game ?
Hello Fred, thank you very much.

In principle I am doing it for my game because the amount of data to be handled grows and grows.
But I think it could be used for other games. Im making a comercial game. Or so I hope, because I've invested too much time in this.

The idea is to create a file with all the data and an .exe that interprets all the aspects of the game.

I will release a simplified version to include in the forum., Most likely the exe that exports the objects and the PB code to import them.