Game test v0.01
Re: Game test v0.01
Reading this thread makes my eyes become the same of when I look at a busy pizzaiolo: 

Re: Game test v0.01
I hope the pizza is with pepperoniPiero wrote: Fri Oct 17, 2025 3:27 pm Reading this thread makes my eyes become the same of when I look at a busy pizzaiolo:![]()
If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
A curious thing: peperoni in Italian means peppers, but you English ppl apparently mean salami/sausage; I wonder if there was a misunderstanding in pizza history that "took hold" (btw, peperoni and "salamino piccante" are delicious here… there are many varieties…)
Edit/PS: Como puede ser una paella sin pimiento?
Re: Game test v0.01
¿Añadiendo azúcar??
!i!i!i!i!i!i!i!i!i!
!i!i!i!i!i!i!
!i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Re: Game test v0.01
I don't have any problems with the English people, i got a lot of friends (with the food may be
Too much grappa?
You've seen my footer?
If translation=Error: reply="Sorry, Im Spanish": Endif
Yes, it even has the flag!
Don't be mad, I'm joking.
If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
Hello again, the UnrealPB is growing!
I did a new interface with new gadgets like vector gadget, listimagegadget, gridgadget, color gadget and moore.
Now can scroll, scale and rotate with or without animation every layer, up to 4 layers for material.
Every layer have independent blending mode.
8 diferent material types, color, texturized, bump, animated (frames), cube environment, cube env bump, water and user defined shader. Fog control and 4 preview 3D models.
Material preview, culling and filter modes too.
Every material have 48 params to modify.
System to avoid load textures repeated.
I will replace the blue color in the menu, by the moment is for better contrast.

Load textures with preview

Color editor

Vector gadget, mouse wheel add Int number, with shift add float decen, with ctrl add float centen. Mouse click direct input.

Will be finished in 2035 more or less, when no body use binary system and all the compurters are ternary
I did a new interface with new gadgets like vector gadget, listimagegadget, gridgadget, color gadget and moore.
Now can scroll, scale and rotate with or without animation every layer, up to 4 layers for material.
Every layer have independent blending mode.
8 diferent material types, color, texturized, bump, animated (frames), cube environment, cube env bump, water and user defined shader. Fog control and 4 preview 3D models.
Material preview, culling and filter modes too.
Every material have 48 params to modify.
System to avoid load textures repeated.
I will replace the blue color in the menu, by the moment is for better contrast.

Load textures with preview

Color editor

Vector gadget, mouse wheel add Int number, with shift add float decen, with ctrl add float centen. Mouse click direct input.

Will be finished in 2035 more or less, when no body use binary system and all the compurters are ternary
If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
This project just grows and grows
Cool work, as always.
Re: Game test v0.01
I think I need some of what you've got going on there. 
Re: Game test v0.01
Thank you very much friends!
I'm glad you like it.
You can find the code for GraphicGadgets here: viewtopic.php?t=87753
It's the first version but it works, I think the idea is good because you save a lot of gadgets on your project.
You are free to modify, change and use for your own projects.
Last version have listImage and more things what i need specially for the UnrealPB
Fred give me de idea for the name, thanks fred!
CryPB sound bad... 
I'm glad you like it.
You can find the code for GraphicGadgets here: viewtopic.php?t=87753
It's the first version but it works, I think the idea is good because you save a lot of gadgets on your project.
You are free to modify, change and use for your own projects.
Last version have listImage and more things what i need specially for the UnrealPB
Fred give me de idea for the name, thanks fred!
If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
CryPBminimy wrote: Sun Oct 19, 2025 2:11 pm Thank you very much friends!![]()
I'm glad you like it.
You can find the code for GraphicGadgets here: viewtopic.php?t=87753
It's the first version but it works, I think the idea is good because you save a lot of gadgets on your project.
You are free to modify, change and use for your own projects.
Last version have listImage and more things what i need specially for the UnrealPB
Fred give me de idea for the name, thanks fred!CryPB sound bad...
![]()
Re: Game test v0.01
Añadiendo… I had never heard it…
I would erroneously have said juntando; not really correct, and "more proper in Portuguese"… (adjuntando, in Spanish…)
I cannot easily/really explain why, but I find "añadiendo" very beautiful; Thanks!
Re: Game test v0.01
No; es la cerveza alemana de mi corazón.
Re: Game test v0.01
The editor is taking a new dimension.
At the moment i finish material editor and now im with the entity editor for scenary (because i want all aspects of the game separate).
How is normal, i detect any bugs, but is working, some times need 2 cliks to make the entity and other not important bugs.
Im happy with the result. Now just need the lotto combination to have more time.
Can see the test video working with the app here:
https://youtu.be/z6wD8BGVSWg
Up to 4 layers with transparency and independent scale, scroll and rotation.
Material editor:

Scenary work with groups, more fast and easy to move more than one object. Can choose betwen object or group.
Scenary editor (decorations, buildings and other unimportant objects with or without collision):

I'm going to get more coffee!!
At the moment i finish material editor and now im with the entity editor for scenary (because i want all aspects of the game separate).
How is normal, i detect any bugs, but is working, some times need 2 cliks to make the entity and other not important bugs.
Im happy with the result. Now just need the lotto combination to have more time.
Can see the test video working with the app here:
https://youtu.be/z6wD8BGVSWg
Up to 4 layers with transparency and independent scale, scroll and rotation.
Material editor:

Scenary work with groups, more fast and easy to move more than one object. Can choose betwen object or group.
Scenary editor (decorations, buildings and other unimportant objects with or without collision):

I'm going to get more coffee!!
If translation=Error: reply="Sorry, Im Spanish": Endif
Re: Game test v0.01
Looks great ! Do you think your editor could be used by other PB users to create their own stuff, or is it tied to your game ?
Re: Game test v0.01
Hello Fred, thank you very much.Fred wrote: Fri Oct 24, 2025 3:33 pm Looks great ! Do you think your editor could be used by other PB users to create their own stuff, or is it tied to your game ?
In principle I am doing it for my game because the amount of data to be handled grows and grows.
But I think it could be used for other games. Im making a comercial game. Or so I hope, because I've invested too much time in this.
The idea is to create a file with all the data and an .exe that interprets all the aspects of the game.
I will release a simplified version to include in the forum., Most likely the exe that exports the objects and the PB code to import them.
If translation=Error: reply="Sorry, Im Spanish": Endif



