[GAME] Santaban - A Christmas-themed Sokoban clone

Developed or developing a new product in PureBasic? Tell the world about it.
PeDe
Enthusiast
Enthusiast
Posts: 278
Joined: Sun Nov 26, 2017 3:13 pm

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by PeDe »

I am stuck in level 45. Here is the level right after the start.

https://www.dreisiebner.at/temp/santaban-level-45.jpg

How can the green-framed packages be moved without getting stuck?

Peter
Padraig
User
User
Posts: 29
Joined: Fri Jul 13, 2007 1:22 pm

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by Padraig »

Hi Peter,

Thanks for the additional feedback.
How can the green-framed packages be moved without getting stuck?
After reviewing, this is not possible :( The level layout is identical to the ZX Spectrum version of Sokoban. To solve the level there, you actually have to move the right box to the right (see picture below). The level is then complete with only 16 of 17 boxes on the target fields. I don't know, whether they designed it this way on purpose or if it was just a quick fix ending the level with one box not in place.

Image

I have now removed the right present and one target field, the level can now be solved without any issues (see below). Sorry for that, I wasn't aware that some weird actions were necessary to solve that level in the original version, I only checked whether the presents were placed in the right positions.

Image

Version 1.03 can be downloaded at https://joulopukki-games.itch.io/santaban

Regarding the missing dark grass in level 34 and the keyboard input being active when the window has no focus: I'll fix that as soon as I have some more time. I guess I'll also add a feature, that copies the level code to the clipboard automatically in case something goes wrong.

Thanks again,

Pad
PeDe
Enthusiast
Enthusiast
Posts: 278
Joined: Sun Nov 26, 2017 3:13 pm

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by PeDe »

Hello Pad,

thanks for the correction. Finally it's done, it took way too long but it was fun.

https://www.dreisiebner.at/temp/santaban-level-50.jpg
https://www.dreisiebner.at/temp/santaban-completed.jpg

Peter
User avatar
Fangbeast
PureBasic Protozoa
PureBasic Protozoa
Posts: 4789
Joined: Fri Apr 25, 2003 3:08 pm
Location: Not Sydney!!! (Bad water, no goats)

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by Fangbeast »

Snagged!
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
User avatar
ChrisR
Addict
Addict
Posts: 1466
Joined: Sun Jan 08, 2017 10:27 pm
Location: France

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by ChrisR »

Congratulations Peter :) I can't imagine the number of hours spent :wink:
And of course congratulations Padraig for this very nice game and for the small adjustments, so fast 8)
Padraig
User
User
Posts: 29
Joined: Fri Jul 13, 2007 1:22 pm

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by Padraig »

Well done Peter! I admire your persistence playing it from start to finish in such a short period of time, obviously without any cheating. You have my respect! At the moment you are probably the first person on this planet who has finished Santaban. :)

@ChrisR: Thanks! :) Frankly, I am glad that I won't have to touch the code anymore for anything other than some optional improvements and not annoying gameplay bugs. :wink:

COMING SOON: Easterban, featuring bunnies and 100+ levels. Nah, just kidding! :lol:
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: [GAME] Santaban - A Christmas-themed Sokoban clone

Post by Kuron »

Awesome and thank you very much.
Post Reply