I am stuck in level 45. Here is the level right after the start.
https://www.dreisiebner.at/temp/santaban-level-45.jpg
How can the green-framed packages be moved without getting stuck?
Peter
[GAME] Santaban - A Christmas-themed Sokoban clone
Re: [GAME] Santaban - A Christmas-themed Sokoban clone
Hi Peter,
Thanks for the additional feedback.
The level layout is identical to the ZX Spectrum version of Sokoban. To solve the level there, you actually have to move the right box to the right (see picture below). The level is then complete with only 16 of 17 boxes on the target fields. I don't know, whether they designed it this way on purpose or if it was just a quick fix ending the level with one box not in place.

I have now removed the right present and one target field, the level can now be solved without any issues (see below). Sorry for that, I wasn't aware that some weird actions were necessary to solve that level in the original version, I only checked whether the presents were placed in the right positions.

Version 1.03 can be downloaded at https://joulopukki-games.itch.io/santaban
Regarding the missing dark grass in level 34 and the keyboard input being active when the window has no focus: I'll fix that as soon as I have some more time. I guess I'll also add a feature, that copies the level code to the clipboard automatically in case something goes wrong.
Thanks again,
Pad
Thanks for the additional feedback.
After reviewing, this is not possibleHow can the green-framed packages be moved without getting stuck?


I have now removed the right present and one target field, the level can now be solved without any issues (see below). Sorry for that, I wasn't aware that some weird actions were necessary to solve that level in the original version, I only checked whether the presents were placed in the right positions.

Version 1.03 can be downloaded at https://joulopukki-games.itch.io/santaban
Regarding the missing dark grass in level 34 and the keyboard input being active when the window has no focus: I'll fix that as soon as I have some more time. I guess I'll also add a feature, that copies the level code to the clipboard automatically in case something goes wrong.
Thanks again,
Pad
Re: [GAME] Santaban - A Christmas-themed Sokoban clone
Hello Pad,
thanks for the correction. Finally it's done, it took way too long but it was fun.
https://www.dreisiebner.at/temp/santaban-level-50.jpg
https://www.dreisiebner.at/temp/santaban-completed.jpg
Peter
thanks for the correction. Finally it's done, it took way too long but it was fun.
https://www.dreisiebner.at/temp/santaban-level-50.jpg
https://www.dreisiebner.at/temp/santaban-completed.jpg
Peter
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Re: [GAME] Santaban - A Christmas-themed Sokoban clone
Snagged!
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
Re: [GAME] Santaban - A Christmas-themed Sokoban clone
Congratulations Peter
I can't imagine the number of hours spent
And of course congratulations Padraig for this very nice game and for the small adjustments, so fast


And of course congratulations Padraig for this very nice game and for the small adjustments, so fast

Re: [GAME] Santaban - A Christmas-themed Sokoban clone
Well done Peter! I admire your persistence playing it from start to finish in such a short period of time, obviously without any cheating. You have my respect! At the moment you are probably the first person on this planet who has finished Santaban.
@ChrisR: Thanks!
Frankly, I am glad that I won't have to touch the code anymore for anything other than some optional improvements and not annoying gameplay bugs.
COMING SOON: Easterban, featuring bunnies and 100+ levels. Nah, just kidding!

@ChrisR: Thanks!


COMING SOON: Easterban, featuring bunnies and 100+ levels. Nah, just kidding!

Re: [GAME] Santaban - A Christmas-themed Sokoban clone
Awesome and thank you very much.