An impressive 150 - 200 fps in window mode!!!
And 300 - 400 fps on full screen!!!
Very very very interesting engine

-EDIT-
Is it me, or some functions are not implemented !?
For example: X3D_SetSkyboxClouds(skybox.l, offset.f, size.f)
All functions in the manual are implemented, however I don't know if all work correct.Is it me, or some functions are not implemented !?
For example: X3D_SetSkyboxClouds(skybox.l, offset.f, size.f)
So are free to include in your closed source commercial app? However, the important thing is what has been used to compile the libs. If it's not the full paid-for Delphi then AFAIK you cannot include it in a commercial app.You may mirror these files freely as long as their content is not altered in any way and a reference to this site is made. You may not sell or charge for these files, except for shipping and handling. The GLScene library is distributed under Mozilla PL.
I compiled it with a legal bought and registered version of Delphi 6 Professional.However, the important thing is what has been used to compile the libs. If it's not the full paid-for Delphi then AFAIK you cannot include it in a commercial app.
That's not my website, the Mozilla Pl license does allow me to sell the engine made with GLScene.Just to explain why people want to know about licencing, from the web site:
Great! That's all people really need to know.Xception wrote:I compiled it with a legal bought and registered version of Delphi 6 Professional.
Sorry, I should have stated explicitly that I was referring to glscene's website and, seperately, to Delphi's restriction on their free compilers. Still, there may be a contradiction if you are thinking of selling glscene itself but of course if you sold anything it would be the PB wrapper with glscene provided free (thinking aloud).That's not my website, the Mozilla Pl license does allow me to sell the engine made with GLScene.
Excuse me being pedantic, and I'm not wishing to take away from your obviously superb effort, but the "engine" here *is* GLScene or am I misunderstanding what you are providing?The licencing situation is that you can use my engine for free for free projects. I don't know what it will be for commercial or shareware or other not free projects. The engine is not even finished yet.
Though I used GLScene it was a lot of work to make it what it is now and will be lots of work to continue it.
Probably better firing the question at others who are already using GLScene in commercial/ shareware products, eg, Cosmo4D. Personally, I reviewed many options a few years back, including GLScene, and concluded that most were either: too expensive/ too bloated/ too slow/ under supported/ etc, although I admit GLScene is one of my favorites. For my purposes a custom built opengl engine (basic but functional) won the day. Competition-wise there is an increasing number of easy routes to 3D programming, which I won't name here because everyone probably already knows or can guess them. Good luck to you though if you do go commercial.Would anybody pay for it ?
Are you working with Fred on the OGRE engine or is this another one?dagcrack wrote:No, but just wait, the arc is coming.