Xtreme3D OpenGL 3D Engine

Developed or developing a new product in PureBasic? Tell the world about it.
Num3
PureBasic Expert
PureBasic Expert
Posts: 2812
Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:

Post by Num3 »

Got it working...

An impressive 150 - 200 fps in window mode!!!
And 300 - 400 fps on full screen!!!

Very very very interesting engine :P


-EDIT-

Is it me, or some functions are not implemented !?

For example: X3D_SetSkyboxClouds(skybox.l, offset.f, size.f)
Xception
New User
New User
Posts: 6
Joined: Thu Oct 14, 2004 11:31 pm
Contact:

Post by Xception »

Is it me, or some functions are not implemented !?

For example: X3D_SetSkyboxClouds(skybox.l, offset.f, size.f)
All functions in the manual are implemented, however I don't know if all work correct.

X3D_SetSkyboxClouds is working, you can see it in the MotionBlur demo, at least when you remove the Motionblur. :lol:
But the clouds are just a textured and blended plane, not very spectacular.
Shannara
Addict
Addict
Posts: 1808
Joined: Thu Oct 30, 2003 11:19 pm
Location: Emerald Cove, Unformed

Post by Shannara »

dmoc wrote: What is the licencing situation?
bump.
Dreglor
Enthusiast
Enthusiast
Posts: 759
Joined: Sat Aug 02, 2003 11:22 pm
Location: OR, USA

Post by Dreglor »

how nice of xception to port this from gm :)
~Dreglor
kawasaki
Enthusiast
Enthusiast
Posts: 182
Joined: Thu Oct 16, 2003 8:09 pm

Post by kawasaki »

Shannara wrote:
dmoc wrote: What is the licencing situation?
bump.

huh?
Kale
PureBasic Expert
PureBasic Expert
Posts: 3000
Joined: Fri Apr 25, 2003 6:03 pm
Location: Lincoln, UK
Contact:

Post by Kale »

kawasaki wrote:
Shannara wrote:
dmoc wrote: What is the licencing situation?
bump.
huh?
Shannara is asking 'What is the licencing situation?' again. :)
--Kale

Image
dmoc
Enthusiast
Enthusiast
Posts: 739
Joined: Sat Apr 26, 2003 12:40 am

Post by dmoc »

Just to explain why people want to know about licencing, from the web site:
You may mirror these files freely as long as their content is not altered in any way and a reference to this site is made. You may not sell or charge for these files, except for shipping and handling. The GLScene library is distributed under Mozilla PL.
So are free to include in your closed source commercial app? However, the important thing is what has been used to compile the libs. If it's not the full paid-for Delphi then AFAIK you cannot include it in a commercial app.
Num3
PureBasic Expert
PureBasic Expert
Posts: 2812
Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
Contact:

Post by Num3 »

Is there any way to get rid of the windowed screen and open only the engine screen?

I want to make a full screen game, but when it runs i always loose focus on the game window, so no keyboard input...

[EDIT]

I already solved this problem, but it seems some functions are not imported!
Xception
New User
New User
Posts: 6
Joined: Thu Oct 14, 2004 11:31 pm
Contact:

Post by Xception »

However, the important thing is what has been used to compile the libs. If it's not the full paid-for Delphi then AFAIK you cannot include it in a commercial app.
I compiled it with a legal bought and registered version of Delphi 6 Professional.
Just to explain why people want to know about licencing, from the web site:
That's not my website, the Mozilla Pl license does allow me to sell the engine made with GLScene.

The licencing situation is that you can use my engine for free for free projects.
I don't know what it will be for commercial or shareware or other not free projects. The engine is not even finished yet.
Though I used GLScene it was a lot of work to make it what it is now and will be lots of work to continue it.
Would anybody pay for it ?
dmoc
Enthusiast
Enthusiast
Posts: 739
Joined: Sat Apr 26, 2003 12:40 am

Post by dmoc »

Xception wrote:I compiled it with a legal bought and registered version of Delphi 6 Professional.
Great! That's all people really need to know.
That's not my website, the Mozilla Pl license does allow me to sell the engine made with GLScene.
Sorry, I should have stated explicitly that I was referring to glscene's website and, seperately, to Delphi's restriction on their free compilers. Still, there may be a contradiction if you are thinking of selling glscene itself but of course if you sold anything it would be the PB wrapper with glscene provided free (thinking aloud).
The licencing situation is that you can use my engine for free for free projects. I don't know what it will be for commercial or shareware or other not free projects. The engine is not even finished yet.
Though I used GLScene it was a lot of work to make it what it is now and will be lots of work to continue it.
Excuse me being pedantic, and I'm not wishing to take away from your obviously superb effort, but the "engine" here *is* GLScene or am I misunderstanding what you are providing?
Would anybody pay for it ?
Probably better firing the question at others who are already using GLScene in commercial/ shareware products, eg, Cosmo4D. Personally, I reviewed many options a few years back, including GLScene, and concluded that most were either: too expensive/ too bloated/ too slow/ under supported/ etc, although I admit GLScene is one of my favorites. For my purposes a custom built opengl engine (basic but functional) won the day. Competition-wise there is an increasing number of easy routes to 3D programming, which I won't name here because everyone probably already knows or can guess them. Good luck to you though if you do go commercial.
dracflamloc
Addict
Addict
Posts: 1648
Joined: Mon Sep 20, 2004 3:52 pm
Contact:

Post by dracflamloc »

What's the word on this?
User avatar
J. Baker
Addict
Addict
Posts: 2181
Joined: Sun Apr 27, 2003 8:12 am
Location: USA
Contact:

Post by J. Baker »

Anymore updates for this Xception?
www.posemotion.com

PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef


Even the vine knows it surroundings but the man with eyes does not.
dagcrack
Addict
Addict
Posts: 1868
Joined: Sun Mar 07, 2004 8:47 am
Location: Argentina
Contact:

Post by dagcrack »

No, but just wait, the arc is coming.
User avatar
J. Baker
Addict
Addict
Posts: 2181
Joined: Sun Apr 27, 2003 8:12 am
Location: USA
Contact:

Post by J. Baker »

dagcrack wrote:No, but just wait, the arc is coming.
Are you working with Fred on the OGRE engine or is this another one?
www.posemotion.com

PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef


Even the vine knows it surroundings but the man with eyes does not.
dagcrack
Addict
Addict
Posts: 1868
Joined: Sun Mar 07, 2004 8:47 am
Location: Argentina
Contact:

Post by dagcrack »

meeeblahbleeh .Check PM. bleehablahh bluehaa hoblehableh ... shh! :lol:
Post Reply