PureBasic for MacOS X beta 1 unleashed !

Developed or developing a new product in PureBasic? Tell the world about it.
GothMe
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Congrats

Post by GothMe »

Looking forward to a open test on it.... Macs have needed a package like this or blitz,dark etc... for a long, long time now...
ivory
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Is it possible to get a simple list of supported libs?

Post by ivory »

My MAC won't support OS X, so before I either update or replace, can I get a list of which lib functions are planned for support by Mac version?

(Like what we have in help docs that show which libraries are supported by Windows, Amiga and Linux).

Most specifically, I'm wondering if the Database functions will be supported.
DanJersy
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Post by DanJersy »

Any progress-report on a Beta 2? I just couldn´t get Beta 1 to work on my machine. And I am really in need of a Basic language for my Mac.

BlitzMax ist only for 2D-Games at the moment - no GUI stuff. RealBasic is expensive and I don´t like the way you have to use it. So PureBasic would be very cool if it worked for me.... :wink:
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Post by Fred »

On the roadmap, the mac version will be updated when the 3.93 for Windows will be out. So we expect to start the work on it in 1 or 2 weeks :)
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Post by PB »

Ohhhhhhhhh -- another Windows update in a week or so? You rule! :D
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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Post by DanJersy »

Fred wrote:On the roadmap, the mac version will be updated when the 3.93 for Windows will be out. So we expect to start the work on it in 1 or 2 weeks :)
Thanks for the info! :D
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Post by DoubleDutch »

Just wondering how far along things were with the mac version & if there would be another beta soon.... :?:
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Post by Psychophanta »

Mmmhhh, ... nice :o
I hope soon comments about PB mac version from those who have a mac and try it :)
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Post by BinoX »

I take it that this has been a bit more delayed than expected? ;)
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Post by Berikco »

No, Fred's computer is to slow ;)
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Post by Fred »

Well, we have underestimate the time to do a good OS X implementation, but believe me, it will rock :). We are actually putting final touch which means the following:

- the compiler now pass all unit tests correctly (FPU, CPU, aritmetic, logic, string, procedure, interface, memory managment, etc.): the PPC code is correctly generated :). The new IDE also compiles which is a good sign.

- the native GUI (based on Carbon) is finished, which means than none commands related to the GUI toolkit (Image, Gadget, ToolBar, StatusBar, Menu, Window, Desktop, ...) are lacking. But there will be probably a lot of bugs to fix as it's not extentively tested.

- also the GTK1.2 and GTK2 subsystems works correctly (which is not awesome due to perfect GTK portability) but requiers the X11 layer.

- for now the multimedia commands are on hold as the SDL mac implementation is based on Cocoa and seems a bit slow. We will redo them in OpenGL to have a cross plateform multimedia library (+ CoreAudio for the sound part).

- A public beta of the MacOS X version should be out during the next week (to iron all GUI related bugs). If nothing major is detected since ;).
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Post by Polo »

- also the GTK1.2 and GTK2 subsystems works correctly (which is not awesome due to perfect GTK portability) but requiers the X11 layer.
I thought the macosx version would use the mac api instead of gtk ?
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Post by Fred »

Read the post again :)
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Post by Polo »

I've seen the GUI will use API, that's why I don't understand why you're talking about GTK :)
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Post by Fred »

Just because you will have the choice to use your GUI subsystem at compile time (Carbon (MacOS X native), GTK and GTK2).
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