PureBasic for MacOS X beta 1 unleashed !
Is it possible to get a simple list of supported libs?
My MAC won't support OS X, so before I either update or replace, can I get a list of which lib functions are planned for support by Mac version?
(Like what we have in help docs that show which libraries are supported by Windows, Amiga and Linux).
Most specifically, I'm wondering if the Database functions will be supported.
(Like what we have in help docs that show which libraries are supported by Windows, Amiga and Linux).
Most specifically, I'm wondering if the Database functions will be supported.
Any progress-report on a Beta 2? I just couldn´t get Beta 1 to work on my machine. And I am really in need of a Basic language for my Mac.
BlitzMax ist only for 2D-Games at the moment - no GUI stuff. RealBasic is expensive and I don´t like the way you have to use it. So PureBasic would be very cool if it worked for me....
BlitzMax ist only for 2D-Games at the moment - no GUI stuff. RealBasic is expensive and I don´t like the way you have to use it. So PureBasic would be very cool if it worked for me....

- DoubleDutch
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Just wondering how far along things were with the mac version & if there would be another beta soon.... 

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- Psychophanta
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Well, we have underestimate the time to do a good OS X implementation, but believe me, it will rock
. We are actually putting final touch which means the following:
- the compiler now pass all unit tests correctly (FPU, CPU, aritmetic, logic, string, procedure, interface, memory managment, etc.): the PPC code is correctly generated
. The new IDE also compiles which is a good sign.
- the native GUI (based on Carbon) is finished, which means than none commands related to the GUI toolkit (Image, Gadget, ToolBar, StatusBar, Menu, Window, Desktop, ...) are lacking. But there will be probably a lot of bugs to fix as it's not extentively tested.
- also the GTK1.2 and GTK2 subsystems works correctly (which is not awesome due to perfect GTK portability) but requiers the X11 layer.
- for now the multimedia commands are on hold as the SDL mac implementation is based on Cocoa and seems a bit slow. We will redo them in OpenGL to have a cross plateform multimedia library (+ CoreAudio for the sound part).
- A public beta of the MacOS X version should be out during the next week (to iron all GUI related bugs). If nothing major is detected since
.

- the compiler now pass all unit tests correctly (FPU, CPU, aritmetic, logic, string, procedure, interface, memory managment, etc.): the PPC code is correctly generated

- the native GUI (based on Carbon) is finished, which means than none commands related to the GUI toolkit (Image, Gadget, ToolBar, StatusBar, Menu, Window, Desktop, ...) are lacking. But there will be probably a lot of bugs to fix as it's not extentively tested.
- also the GTK1.2 and GTK2 subsystems works correctly (which is not awesome due to perfect GTK portability) but requiers the X11 layer.
- for now the multimedia commands are on hold as the SDL mac implementation is based on Cocoa and seems a bit slow. We will redo them in OpenGL to have a cross plateform multimedia library (+ CoreAudio for the sound part).
- A public beta of the MacOS X version should be out during the next week (to iron all GUI related bugs). If nothing major is detected since
