"This Is Art!" - A PureBasic Demo in 60kb
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				dracflamloc
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cool!
three suggestions:
1. smoother scene to scene fade
2. font's clash a little (the 'anytime...' etc. part iirc)
3. doesn't run smooth on my laptop
incredible, i just wished i could accomplish 10% of that
			
			
									
									three suggestions:
1. smoother scene to scene fade
2. font's clash a little (the 'anytime...' etc. part iirc)
3. doesn't run smooth on my laptop
incredible, i just wished i could accomplish 10% of that
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide right here... )
						( The path to enlightenment and the PureBasic Survival Guide right here... )
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				DarkDragon
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but
bye,
Daniel
						Daniel
- 
				orange-blue
 - User

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I'm glad it works on machines besides my own. 
I made the tune in Cubase (every VSTi compatible host would have worked) using
"V2", a great synthesizer system targeted at small filesizes by kb ^ farbrausch: What's left could be basically called a midi file, rendered in realtime via softsynth.
 
I did enough programming in OpenGL to say: "I like DX much more"
Thank you all for your nice comments!
Keep them coming
			
			
									
									Sorry, I don't quite understand the term "sound byte".Beach wrote:I noticed the music was yours also, how did you create it? Was it a sound byte or something like a midi file?
I made the tune in Cubase (every VSTi compatible host would have worked) using
"V2", a great synthesizer system targeted at small filesizes by kb ^ farbrausch: What's left could be basically called a midi file, rendered in realtime via softsynth.
Hmm... why should I ?dracflamloc wrote:Hm... kinda neat. Make it in OpenGL next time...
I did enough programming in OpenGL to say: "I like DX much more"
Thank you all for your nice comments!
Keep them coming
Good programmers don't comment their code. It was hard to write, should be hard to read.
						- 
				Truth_Seeker
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