SenseFlare3D Development package - Speed demo

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DarkDragon
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SenseFlare3D Development package - Speed demo

Post by DarkDragon »

Hello 8) ,

I made a new speeddemo of my engine, with frusumculling. It works fine on a VIA S3 Unichrome Graficscard in a Notebook(that means: about 35FPS after 10 seconds and then constant)
http://www.senseflare.com/downloads/speed_test.zip
I'll hope that it works on your computer a bit better than on my business notebook. I'll try it tomorrow on my other PC. I am working now at low levels to make it more compatible to lower computers. ;)

Press return to swich the screenmode.
Press escape to quit the program.
bye,
Daniel
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Post by thefool »

the one with frustumculling is having more fps than the old one!
thats good.
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Re: SenseFlare3D Development package - Speed demo

Post by traumatic »

~ 42 FPS (Windowed) for both versions...
Good programmers don't comment their code. It was hard to write, should be hard to read.
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Post by thefool »

about 100 here for the new one.
under 70 for the old one.
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Post by blueznl »

both 62... probably some setting on my machine
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
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Post by J. Baker »

OLD 29-30
NEW 45-48
blueznl wrote:both 62... probably some setting on my machine
Check your monitors refresh rate, I keep mine at 75 since 60 bothers my eyes over long period of times.
www.posemotion.com

PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef


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Post by Manne »

OLD: 83 - 100
New: 83 - 100
Both, windowed and fullscreen.

greetz

Manne
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Post by DarkDragon »

Yai, thanks for testing.
Well, what do you get when you rotate the camera to the universe, and not to the cubes?
It would be faster when I would draw more than this few spheres I think.
bye,
Daniel
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Post by thefool »

yeah you have to turn AWAY from the camera. The whole thing about this is that the new one uses a special way NOT to draw those things you cant see. the old one doesnt. so turn away from the cubes and tell the results again
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