Game test v0.01
Re: Game test v0.01
I belive, that the original idea of yours was better: texture atlas for everything instead of multiple materials. That way, you can compose a single texture chunk of multiple static objects. (by not finishing a mesh, but instantly adding a new one later until vertexcount is not high)
Re: Game test v0.01
Hi miso! No, the idea is the same: texture atlas for everything, But now can use up to 4 materials in one mesh.miso wrote: Sat Dec 06, 2025 3:00 pm I belive, that the original idea of yours was better: texture atlas for everything instead of multiple materials. That way, you can compose a single texture chunk of multiple static objects. (by not finishing a mesh, but instantly adding a new one later until vertexcount is not high)
All the 'subobjects' are into the mesh, Every object is not a submesh, real submesh is only for diferent materials (groupped).
Only four materials by default because i can change on the fly when import mesh in the program, but in editor i got 4 diferent materials for test.
The idea is when compose a mesh can use or not faces and vertex for, top,down,front,back,left,right and hole (tunel).
With this i can save a lot of vertex and faces. Just use the needed vertex and faces in every object.
The result is good balance between speed and architecture of the object.
In my test i got a hight rate of fps. Im happy with the result.
I think may need any primitive mesh more for any cases, but not bad now.
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Re: Game test v0.01
I did this landscape editor in real time to help me in the scenary creator.
Textures are load from images and convert to textures on the fly to avoid parseScripts().

And here show the creation process in real time.
https://youtu.be/XmuzCVQHsTM
Textures are load from images and convert to textures on the fly to avoid parseScripts().

And here show the creation process in real time.
https://youtu.be/XmuzCVQHsTM
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Re: Game test v0.01
That's kinda cool. Also has a style ( in visuals ) I kinda like personally.minimy wrote: Fri Dec 12, 2025 1:38 pm I did this landscape editor in real time to help me in the scenary creator.
Textures are load from images and convert to textures on the fly to avoid parseScripts().
And here show the creation process in real time.
https://youtu.be/XmuzCVQHsTM
Re: Game test v0.01
Very impressive! Are you going to make a smoothing brush? Or a texture / colour painting brush?minimy wrote: Fri Dec 12, 2025 1:38 pmI did this landscape editor in real time to help me in the scenary creator
Re: Game test v0.01
@miso
Yeee, the result is very nice, im very happy. Thanks!
Yes, i think include ather tools, but this is no based in real brushes is calculated on the fly to be fast.
No color paint because is not a textures, is a shader what is calculate in real time mixing textures and drawing bump.
Load map (with 65000 vertex) and show in about 40ms really fast to change locations in the game.
Now im trying add procedural meshes and textures for trees, grass, all this things.
Yeee, the result is very nice, im very happy. Thanks!
Thanks carm3D!
Yes, i think include ather tools, but this is no based in real brushes is calculated on the fly to be fast.
No color paint because is not a textures, is a shader what is calculate in real time mixing textures and drawing bump.
Load map (with 65000 vertex) and show in about 40ms really fast to change locations in the game.
Now im trying add procedural meshes and textures for trees, grass, all this things.
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Re: Game test v0.01
you can multiply the raisestrength with a smaller and smaller number as the distance is bigger from the center. ( to have a smooth effect )
Re: Game test v0.01
New road engine, now with submeshes by tracks to change the aspect, if not is very monotone.
Improves:
- Submeshes, road divided in tracks to can use diferent materials.
- Normal map finally!! Now can use bumping with every material.
- Dinamyc textures created on the fly with normal map.
- Better curves. Curves are like curves.
- Solved 'effect moiré'. The road have an horrible blur effect at the end and extrange pattern some times.
- Speed ooouuu yes, can you see the FPS?, With the other was in maximun of 60, now have turbo.


Improves:
- Submeshes, road divided in tracks to can use diferent materials.
- Normal map finally!! Now can use bumping with every material.
- Dinamyc textures created on the fly with normal map.
- Better curves. Curves are like curves.
- Solved 'effect moiré'. The road have an horrible blur effect at the end and extrange pattern some times.
- Speed ooouuu yes, can you see the FPS?, With the other was in maximun of 60, now have turbo.


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Re: Game test v0.01
New Main editor. Landscape, build mesh and roads integrated all in one.
Better smooth for landscape terrains.
New system for dunes, random, height level, smooth and noise random in the landscape creator.
New road generator. Need change the roads in the main editor, but is only change the includefile.

Test crazy road, way to home

Better smooth for landscape terrains.
New system for dunes, random, height level, smooth and noise random in the landscape creator.
New road generator. Need change the roads in the main editor, but is only change the includefile.

Test crazy road, way to home

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Re: Game test v0.01
This one is getting cooler and cooler 
The 60 FPS: was not the limitation of the vsync?
The 60 FPS: was not the limitation of the vsync?
Re: Game test v0.01
Wow! This is going from strength to strength!minimy wrote: Thu Dec 25, 2025 3:38 amNew Main editor. Landscape, build mesh and roads integrated all in one.
Re: Game test v0.01
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Re: Game test v0.01
wow that's looking great, amazing what a bit of grass can do! 
Re: Game test v0.01
Added bushes.
Added new textures to change the theme.
Added bumpmapping to buildings.
Video and capture.
https://tvcry.net/downloads/kk47.mp4

Added new textures to change the theme.
Added bumpmapping to buildings.
Video and capture.
https://tvcry.net/downloads/kk47.mp4

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threedslider
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Re: Game test v0.01
Thanks for sharing and keep it up !

