Game test v0.01

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minimy
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Re: Game test v0.01

Post by minimy »

Now with terrain creator and road builder.

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Re: Game test v0.01

Post by Fred »

Looks good ! What kind of game do you want to do ?
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minimy
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Re: Game test v0.01

Post by minimy »

Fred wrote: Tue Nov 25, 2025 4:30 pm Looks good ! What kind of game do you want to do ?
Thanks Fred!
I want make a ROL/Adventure game. But i think the editor can work with any type of game.
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idle
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Re: Game test v0.01

Post by idle »

that's looking great.
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minimy
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Re: Game test v0.01

Post by minimy »

Improved the dinamic roads, now with edges to fit better with the ground. I think looks better now.

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The end is near. And the winter is comming! :lol:
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Re: Game test v0.01

Post by miso »

Sure that looks impressive. ;)
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minimy
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Re: Game test v0.01

Post by minimy »

Thanks miso! This is better! :wink:
Now with new improves:
Only one texture for all the road, mapped UV constant on the fly.
Texture created dinnamically.
Borders texturized with blocks. Can change to other things like rocks or sand.
Save vertex system. Now put vertex in curves in long ways maximun is 5 vertex.
Dilatation marks in the edges of the tracks Not real, only in texture and not in real track vertex. Like real roads.

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In this example show the optimization for long straight ways. This is with maximun 5 vertex for track.
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Here the video showing texturized and wireframe.
https://youtu.be/MH-NqQD7fWc
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Re: Game test v0.01

Post by idle »

That's coming along really well.
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Re: Game test v0.01

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Purebasic users, you are wonderful!
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Re: Game test v0.01

Post by Carm3D »

zikitrake wrote: Mon Dec 01, 2025 5:16 pm Purebasic users, you are wonderful!
It's so true.
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minimy
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Re: Game test v0.01

Post by minimy »

I lost my sleeping pills and I have been very productive. :lol:
I made an automatic mapping system to which I pass in measurements of the world what I want to measure the texture and apply it automatically.
Also create multiple objects in a single mesh, I can limit whether I want floor or not, the size of doors and windows, walls and ramps.
Can work for tunnels, bridges, buildings, etc...
I think this is going to save me a lot of work in setting design worlds.

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Here the video:
https://youtu.be/pdx-Cmb6lsE
zikitrake wrote: Mon Dec 01, 2025 5:16 pm Purebasic users, you are wonderful!
Completamente de acuerdo amigo mio! :mrgreen:
Fully agree with you, my friend!
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Re: Game test v0.01

Post by idle »

nice that it can deal with holes.
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