Game test v0.01

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pf shadoko
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Re: Game test v0.01

Post by pf shadoko »

Argh!
(My jaw just dropped.)
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minimy
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Re: Game test v0.01

Post by minimy »

A lot of thanks guys for this positives comments and help!
pf shadoko wrote: Wed Oct 08, 2025 4:15 pm Argh!
(My jaw just dropped.)
I knew you were a cyborg! :lol:
Without your improvements to PB and help in the forum it would not have been possible. :D
benubi wrote: Wed Oct 08, 2025 3:49 pm The "town" remembers me a little the Syndicate game on Amiga and cyberpunk B movies like Nemesis, something of that sort. This looks more and more promising. Congrats to your new editor :shock:
Thats the idea, a world like the chapter of the taxi driver in the movie heavy metal or some similar thing. Syndicate was a great game i got in the lib of my winuae3000 :mrgreen:
marc_256 wrote: Wed Oct 08, 2025 12:07 am minimy

waw, very nice work,
there is a lot of work here.

marc

PS: is the 3D scene editor written in PB ? :shock: 8)
Yeee lot of work but very fun too. The 3D scene editor is fully created with PB. Im trying to include all assets, scripts for shops and npc deatils to export all in one file for level, stage or world, depend of the game.
idle wrote: Tue Oct 07, 2025 11:22 pm That's looking good 8)
More coffeeeee please! :lol:
miso wrote: Tue Oct 07, 2025 10:47 pm Cool wprk. I like the blockbuilder mapmaker tool.
I think I should have started with the scenario editor :lol:
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minimy
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Re: Game test v0.01

Post by minimy »

New video, now with day night over textures.
In the video the FPS fall up to 30 but without capture movie is over 60 allways.
https://youtu.be/jjioPf1KUe0
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minimy
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Re: Game test v0.01

Post by minimy »

The editor was modificated because want include all aspects relative to the game in every tag.
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minimy
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Re: Game test v0.01

Post by minimy »

This is a screen captured from the game
Image

And 2 players
Image
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Re: Game test v0.01

Post by Andre »

Very very impressive! :D
Bye,
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Re: Game test v0.01

Post by Fred »

That's very nice ! :shock:
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Caronte3D
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Re: Game test v0.01

Post by Caronte3D »

Very good!
I wonder how can you do so much things on so few time :shock:
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minimy
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Re: Game test v0.01

Post by minimy »

Thank you very much!
Caronte3D wrote: Mon Oct 13, 2025 4:47 pm Very good!
I wonder how can you do so much things on so few time :shock:
In my country is one hour less :lol:

Test with 3 players at time.

Image
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Re: Game test v0.01

Post by marc_256 »

hi minimy,

how do you create your personages ?
very nice ones ...

marco
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
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Re: Game test v0.01

Post by SPH »

Yes, same question: did you use a filter on a real photo of people?

PS: Your game images are missing trees and grass.

!i!i!i!i!i!i!i!i!i!
!i!i!i!i!i!i!
!i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
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minimy
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Re: Game test v0.01

Post by minimy »

marc_256 wrote: Tue Oct 14, 2025 6:39 pm hi minimy,

how do you create your personages ?
very nice ones ...

marco
Hello marc and sph, i did 2 models for every character one lowpoly the other hires with 3D cad, can use any, blender, cinema, lightwave, maya, rhino.... I did with blender and daz3D, both free. for the game use lowpoly models, for 2D i render 3D hires models in pose and with gimp make all the posteffects grain put more shadows/brights a little of sepia colorize and a lot of retouchs.
PS: Your game images are missing trees and grass.
About weed, I think it's the hippies' fault :mrgreen: . Sure, you are right, but im starting the game and I rest on sundays... hehe :lol:
Im was centered in make models, mapeditor and mechanics of the game.
Finally i got the story and im working with the music too.
A lot of things for one person with half brain :lol:

The map editor fell short in terms of materials, I started version 1.1 which includes a materials editor and many more things that I realized I would need later. Many improves, use of instances, faster load of maps, and more.
The idea is quite ambitious because I want it to include all aspects of the game in the editor so that I can then dedicate myself to creating the game from the interface.

This is a capture of the new GBReditor.
Image
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Re: Game test v0.01

Post by Fred »

Don't push it too far, or you will be hired by Epic :D
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minimy
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Re: Game test v0.01

Post by minimy »

Fred wrote: Wed Oct 15, 2025 9:07 am Don't push it too far, or you will be hired by Epic :D
UnrealPB engine :lol:
Sound good!
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Re: Game test v0.01

Post by Fred »

:lol:
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