https://youtu.be/bH-HWvnotM0?si=O9YfDSP53gIvDPzw
Adventure
Adventure
It's a new and completely (re) coded extended version, of Thorin's Quest. Tons of modern features
https://youtu.be/bH-HWvnotM0?si=O9YfDSP53gIvDPzw
https://youtu.be/bH-HWvnotM0?si=O9YfDSP53gIvDPzw
Re: Adventure
looks great, I liked the transparency when you walk behind a building .
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threedslider
- Enthusiast

- Posts: 436
- Joined: Sat Feb 12, 2022 7:15 pm
Re: Adventure
Nice game I like it ! 
Re: Adventure
It does look good! Well done. 
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threedslider
- Enthusiast

- Posts: 436
- Joined: Sat Feb 12, 2022 7:15 pm
Re: Adventure
Nice update ! Thanks for sharing 
Re: Adventure
deleted by user
Last edited by darius676 on Thu May 15, 2025 9:57 pm, edited 2 times in total.
Re: Adventure
The project is not in released state, so with unique key, I have to have an itch.io account to download.
(I'm not ready to register yet, and it's a pity, as I'm interested in your game mechanics/solutions/design.)
(I watched the videos of course.)
(I'm not ready to register yet, and it's a pity, as I'm interested in your game mechanics/solutions/design.)
(I watched the videos of course.)
Re: Adventure
Sorry to read that. There maybe another way (coming demo version) to get a free download. Thank you for your interest.
Re: Adventure
"Leaves of destiny" free download of the first alpha, prototype, developer version. Offer ends Mai 21.2025.
Why? play test of the engine.
Attention: no support, use at your own risk
# #
https://mark-dowen.itch.io/
Why? play test of the engine.
Attention: no support, use at your own risk
# #
https://mark-dowen.itch.io/
Re: Adventure
Controls so far:
Controller: (14/05/2025)
(XBOX) Controller:
Left stick controls the hero,
A = Confirm
B = Cancel
X = throw axe (weapon)
Digicross /left stick = selection (start screen)
"Start" = pause
Note:
Buttons (A,B) have delayed inputs depending on the context.
e.g: Confirm with button A: Press and hold button A
Known error: In rare cases, the input may not be recognized.
Solution: Release the button and hold it down again
Translated with DeepL.com (free version)
Controller: (14/05/2025)
(XBOX) Controller:
Left stick controls the hero,
A = Confirm
B = Cancel
X = throw axe (weapon)
Digicross /left stick = selection (start screen)
"Start" = pause
Note:
Buttons (A,B) have delayed inputs depending on the context.
e.g: Confirm with button A: Press and hold button A
Known error: In rare cases, the input may not be recognized.
Solution: Release the button and hold it down again
Translated with DeepL.com (free version)
Re: Adventure
new version (bug fixes/logic fixes)
Free download for "Play Test" of this early prototype
new version (bug fixes/logic fixes)
https://mark-dowen.itch.io/adventure-a-dwarfs-story
short instruction is also on this page
about:
Action adventure, following in the footsteps of famous and well-known adventures. Inspired by the greats of the industry, the hours full of hope, adventure, puzzles, battles, overloaded inventories.
Features:
Self-created game engine and tools
All tools and code are created with "Purebasic".
2.5D representation,
(Female) narrator (German/English),
Subtitles (German/English),
Open world,
Open areas,
Dynamic worlds (weather/day/night)
Procedurally (partially) generated environments
Every playthrough presents itself differently:
Objects and situations that are not relevant to the quest are
repositioned/added/removed/replaced with each new playthrough.
Release:
2025/2026
Free download for "Play Test" of this early prototype
new version (bug fixes/logic fixes)
https://mark-dowen.itch.io/adventure-a-dwarfs-story
short instruction is also on this page
about:
Action adventure, following in the footsteps of famous and well-known adventures. Inspired by the greats of the industry, the hours full of hope, adventure, puzzles, battles, overloaded inventories.
Features:
Self-created game engine and tools
All tools and code are created with "Purebasic".
2.5D representation,
(Female) narrator (German/English),
Subtitles (German/English),
Open world,
Open areas,
Dynamic worlds (weather/day/night)
Procedurally (partially) generated environments
Every playthrough presents itself differently:
Objects and situations that are not relevant to the quest are
repositioned/added/removed/replaced with each new playthrough.
Release:
2025/2026
Re: Adventure
https://youtu.be/VQYc0xyW6G8?si=D88Ityl2JLyfOZgQ
Going on with gameplay optimization
thank you for supporting my maybe best, biggest game 
Going on with gameplay optimization

