Adventure

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darius676
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Adventure

Post by darius676 »

It's a new and completely (re) coded extended version, of Thorin's Quest. Tons of modern features :mrgreen:

https://youtu.be/bH-HWvnotM0?si=O9YfDSP53gIvDPzw
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idle
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Re: Adventure

Post by idle »

looks great, I liked the transparency when you walk behind a building .
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Re: Adventure

Post by threedslider »

Nice game I like it ! :mrgreen:
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Re: Adventure

Post by BarryG »

It does look good! Well done. :)
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Re: Adventure

Post by darius676 »

finaly the light is back.... :)

https://www.youtube.com/watch?v=V4MJ3nbSftU
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Re: Adventure

Post by darius676 »

threedslider
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Re: Adventure

Post by threedslider »

Nice update ! Thanks for sharing :shock:
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Re: Adventure

Post by darius676 »

deleted by user
Last edited by darius676 on Thu May 15, 2025 9:57 pm, edited 2 times in total.
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Re: Adventure

Post by miso »

The project is not in released state, so with unique key, I have to have an itch.io account to download.
(I'm not ready to register yet, and it's a pity, as I'm interested in your game mechanics/solutions/design.)
(I watched the videos of course.)
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Re: Adventure

Post by darius676 »

Sorry to read that. There maybe another way (coming demo version) to get a free download. Thank you for your interest.
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Re: Adventure

Post by darius676 »

"Leaves of destiny" free download of the first alpha, prototype, developer version. Offer ends Mai 21.2025.
Why? play test of the engine.
Attention: no support, use at your own risk
# #
https://mark-dowen.itch.io/
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darius676
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Re: Adventure

Post by darius676 »

Controls so far:
Controller: (14/05/2025)

(XBOX) Controller:

Left stick controls the hero,

A = Confirm

B = Cancel

X = throw axe (weapon)

Digicross /left stick = selection (start screen)

"Start" = pause



Note:

Buttons (A,B) have delayed inputs depending on the context.

e.g: Confirm with button A: Press and hold button A



Known error: In rare cases, the input may not be recognized.

Solution: Release the button and hold it down again

Translated with DeepL.com (free version)
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darius676
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Re: Adventure

Post by darius676 »

new version (bug fixes/logic fixes)

Free download for "Play Test" of this early prototype
new version (bug fixes/logic fixes)
https://mark-dowen.itch.io/adventure-a-dwarfs-story
short instruction is also on this page


about:

Action adventure, following in the footsteps of famous and well-known adventures. Inspired by the greats of the industry, the hours full of hope, adventure, puzzles, battles, overloaded inventories.

Features:

Self-created game engine and tools

All tools and code are created with "Purebasic".

2.5D representation,

(Female) narrator (German/English),

Subtitles (German/English),

Open world,

Open areas,

Dynamic worlds (weather/day/night)

Procedurally (partially) generated environments

Every playthrough presents itself differently:

Objects and situations that are not relevant to the quest are

repositioned/added/removed/replaced with each new playthrough.

Release:

2025/2026
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Re: Adventure

Post by darius676 »

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Re: Adventure

Post by darius676 »

https://youtu.be/VQYc0xyW6G8?si=D88Ityl2JLyfOZgQ
Going on with gameplay optimization 😝😁 thank you for supporting my maybe best, biggest game 🎮
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