[GAME] ONET Monsters
- Fangbeast
- PureBasic Protozoa
- Posts: 4789
- Joined: Fri Apr 25, 2003 3:08 pm
- Location: Not Sydney!!! (Bad water, no goats)
Re: [GAME] ONET Monsters
Apologies to neuronic for derailing this thread.
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
Re: [GAME] ONET Monsters
Hi,
I have been trying to find the Amiga game I mentioned. I think this is the one, but I could be wrong about this: Pharaohs Match
https://www.lemonamiga.com/games/details.php?id=4222
About the 3840 x 1080 resolution.
The game should open its screen or window (depending on the selected screen mode) without any problem, but the logo and title screens should be distorted as the assets required for this aspect ratio are not present in the data file. I will try to look into the problem to see if I can find a solution.
Meanwhile you should try to use Windowed mode and choose a resolution which best fits your screen. If you cannot change the screen mode in the Settings menu, because of display glitches, you can open the preferences file and change it manually. The file is located on your system drive in the folder:
Users/your username/AppData/Roaming/nightlovers game studio/ONET Monsters/ONET Monsters.prefs
Open the file and change the value of GameScreen to 1. Save it and run the game. It should open a Windowed screen the resolution of which you should be able to change in the Settings menu.
neuronic
I have been trying to find the Amiga game I mentioned. I think this is the one, but I could be wrong about this: Pharaohs Match
https://www.lemonamiga.com/games/details.php?id=4222
About the 3840 x 1080 resolution.
The game should open its screen or window (depending on the selected screen mode) without any problem, but the logo and title screens should be distorted as the assets required for this aspect ratio are not present in the data file. I will try to look into the problem to see if I can find a solution.
Meanwhile you should try to use Windowed mode and choose a resolution which best fits your screen. If you cannot change the screen mode in the Settings menu, because of display glitches, you can open the preferences file and change it manually. The file is located on your system drive in the folder:
Users/your username/AppData/Roaming/nightlovers game studio/ONET Monsters/ONET Monsters.prefs
Open the file and change the value of GameScreen to 1. Save it and run the game. It should open a Windowed screen the resolution of which you should be able to change in the Settings menu.
neuronic
- Fangbeast
- PureBasic Protozoa
- Posts: 4789
- Joined: Fri Apr 25, 2003 3:08 pm
- Location: Not Sydney!!! (Bad water, no goats)
Re: [GAME] ONET Monsters
Koszonom, will do it after shopping:):) I have enough of my own crappy code to fix at the moment, that's why I like a good game in between.
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
Re: [GAME] ONET Monsters
Hello. Thanks for this stimulating game when I have a moment to procrastinate 
➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti
Sorry for my bad english and the Dunning–Kruger effect
Re: [GAME] ONET Monsters
Hi,
I really like your game.
I have Windows 11 64-bit and an SSD.
====================
====================
When I launch your game and decide to ALT+TAB mid-game to check another program, and then I return to your game, the mouse is dead...
I really like your game.

I have Windows 11 64-bit and an SSD.
====================
====================
When I launch your game and decide to ALT+TAB mid-game to check another program, and then I return to your game, the mouse is dead...

!i!i!i!i!i!i!i!i!i!
!i!i!i!i!i!i!
!i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Re: [GAME] ONET Monsters
Hi SPH,
First of all, thank you for testing my game.
The ALT+TAB problem is something I have known about for a long time. It is mentioned in the list of known issues on page 8 of the manual. According to my tests, it should work when you run the game in borderless mode, which is the default screen mode on Windows. Fullscreen mode is where the problem should occur. Anyway, I will test it further to see if I can fix it.
neuronic
First of all, thank you for testing my game.
The ALT+TAB problem is something I have known about for a long time. It is mentioned in the list of known issues on page 8 of the manual. According to my tests, it should work when you run the game in borderless mode, which is the default screen mode on Windows. Fullscreen mode is where the problem should occur. Anyway, I will test it further to see if I can fix it.
neuronic
- doctorized
- Addict
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- Joined: Fri Mar 27, 2009 9:41 am
- Location: Athens, Greece
Re: [GAME] ONET Monsters
When running DX9 exe I get error: Game subsystem cannot be initialized! : Sound
When running DX11 exe I get error: Game subsystem cannot be initialized! : Sprite
I have a Dell Vostro pc with Win 10 x64, AMD Radeon R9 360 graphics. My pc has built-in audio card but I have no speakers.
When running DX11 exe I get error: Game subsystem cannot be initialized! : Sprite
I have a Dell Vostro pc with Win 10 x64, AMD Radeon R9 360 graphics. My pc has built-in audio card but I have no speakers.
Re: [GAME] ONET Monsters
Hi doctorized,
The Game subsystem cannot be initialized! type of error messages only appear if there is a problem with InitSprite(), InitMouse(), InitSound() or InitKeyboard().
I have a laptop running preinstalled Win 10 which had no problem running the DirectX 9 versions of my games, but the DirectX 11 versions failed all the time. I solved the problem by downloading and installing the DirectX package from Microsoft.
Maybe this will help you as well.
neuronic
The Game subsystem cannot be initialized! type of error messages only appear if there is a problem with InitSprite(), InitMouse(), InitSound() or InitKeyboard().
I have a laptop running preinstalled Win 10 which had no problem running the DirectX 9 versions of my games, but the DirectX 11 versions failed all the time. I solved the problem by downloading and installing the DirectX package from Microsoft.
Maybe this will help you as well.
neuronic