MyCharacters

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Little John
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Re: MyCharacters

Post by Little John »

Hello Quin,

thanks again for your detailed input! I've learned a lot from it.

Here is the new beta version of the program:
<removed>

It should address most issues that you mentioned, and the main program window can also be hidden with [Esc].
Maybe you can test it? :-)
Last edited by Little John on Sun Jul 07, 2024 3:21 pm, edited 1 time in total.
Quin
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Re: MyCharacters

Post by Quin »

Hi Little John,
This version works great! There's only one bug that still exists. It's not a massive deal, but all three of the controls, e.g. windows character map, new, etc., should have a role of "button". ButtonImageGadgets do this by default, CanvasGadgets do not. This sort of goes hand-in-hand with how the screen reader reads it. It at least says the name now rather than just paine, so it's a huge improvement, it just sounds like I may be clicking on static text ;). Being able to hide the window helps greatly too.
Thanks again, and I now await the (hopeful) future with an assignable global hotkey :-)
Little John
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Re: MyCharacters

Post by Little John »

Official version 1.02 released (see first post of this thread).

Hi Quin, thanks again for your feedback!
Quin wrote: This version works great! There's only one bug that still exists. It's not a massive deal, but all three of the controls, e.g. windows character map, new, etc., should have a role of "button". ButtonImageGadgets do this by default, CanvasGadgets do not. This sort of goes hand-in-hand with how the screen reader reads it. It at least says the name now rather than just paine, so it's a huge improvement, it just sounds like I may be clicking on static text ;).
I'm aware of that issue. But to be honest, I wouldn't like to use ButtonImageGadget instead of CanvasGadget/HyperLinkGadget there. :-/
PureBasic actually should offer more features for supporting accessibility.
Quin wrote: Being able to hide the window helps greatly too.
It was already possible in version 1.00 by simultaneously pressing the [Windows] key and the [DownArrow] key. AFAIK this is a standard in modern Windows versions. Using [Esc] for this purpose is just an additional option now..
Quin wrote: Thanks again, and I now await the (hopeful) future with an assignable global hotkey :-)
You can pass a global hotkey for unhiding the program as command-line parameter (see documentation).
The option to assign keyboard shortcuts to individual entries in the character list is on my ToDo list for a future version. :-)
Quin
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Re: MyCharacters

Post by Quin »

Little John wrote: Sun Jul 07, 2024 3:49 pm I'm aware of that issue. But to be honest, I wouldn't like to use ButtonImageGadget instead of CanvasGadget/HyperLinkGadget there. :-/
PureBasic actually should offer more features for supporting accessibility.
For whatever it's worth I agree with you, in a perfect world you could just create a CanvasGadget or a ButtonImageGadget and have a universal (and documented) function to set it up. We do get the IAccessible COM interface that you can call (I've done this before), but expecting every developer to sit down and do that isn't realistic, and you're only on Windows, the platform that's actually the best about screen reader accessibility. and PB, being a cross-platform tool for makin UI apps, should offer this I think ;-)
Thanks for the new version too, playing with these hotkeys is now on my long to-do list
Little John
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Re: MyCharacters

Post by Little John »

Little John wrote: Sun Jul 07, 2024 3:49 pm The option to assign keyboard shortcuts to individual entries in the character list is on my ToDo list for a future version. :-)
Done. :-)

Version 1.10 beta 1

Changed
  • The hotkey is no longer defined on the command line, but in the settings dialog.
  • The characters are stored as JSON file.
    (An existing character list will be converted automatically.)
  • The help file is now better readable by screen readers.
  • internal changes
New
  • Edit entry
  • Possibility of assigning a trigger to each entry
  • Option to insert the character code in HTML format
  • Option to automatically check for update on program start
Download:
<links removed>
Last edited by Little John on Sat Mar 15, 2025 3:34 pm, edited 1 time in total.
Little John
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Re: MyCharacters

Post by Little John »

I would appreciate some feedback on this new version. :-)
benubi
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Re: MyCharacters

Post by benubi »

Works fine & looks great. Test \u1F600

😀

(Btw. I found out a secret on windows 10, type WIN + . (windows + dot keys))

But your program is better of course, because it can be customized, is more informative and IMO feels more ergonomic
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Re: MyCharacters

Post by Quin »

Works well here as well, also love the improvements to the help file!
Good work! :)
Little John
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Re: MyCharacters

Post by Little John »

Hello benubi and Quin,

many thanks for your feedback and your kind words! Much appreciated.
Little John
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Re: MyCharacters

Post by Little John »

Version 1.10 beta 2
  • Fixed a bug in the new “trigger” function
Download:
<links removed>
Last edited by Little John on Wed Mar 26, 2025 2:35 pm, edited 1 time in total.
Quin
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Re: MyCharacters

Post by Quin »

Nice! Just installed it and working here!
Thanks Little John!
Little John
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Re: MyCharacters

Post by Little John »

Quin, you are welcome!

Official version 1.10 released (see first post of this thread).
Little John
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Re: MyCharacters

Post by Little John »

Version 1.11

Changed
  • Updated French translation.
  • Improved error handling.
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