bE3D Engine Wrapper for purebasic

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ultimzeus
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Re: bE3D Engine Wrapper for purebasic

Post by ultimzeus »

Caronte3D wrote: Mon Aug 26, 2024 8:25 am The old MS3d isn't the best election actually, if I remember well... it only can use one bone per vertex :?
loading assets is not the problem. the deal is how to draw it. My Engine is C++ . and every thing is linked to the other. the loading module can only work with the drawing module. I can provide you the c++ code for loading models but this wont work on purebasic orge drawing system because structures and types are not the same.

Purebasic provides a .mesh loading witch is pretty good model type with materials and animations. but if your are looking for other model types , you can convert any type to .mesh using assimp.

bE3D engine , can handle .x and .B3D nativey, but no ogre API will work with it.
wish you understand.
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Re: bE3D Engine Wrapper for purebasic

Post by Caronte3D »

I think you didn't understand me, so I'll ask the question directly:
Can bE3D assign the same vertices to more than one bone, or can each vertex only be linked to one?
Example:
If I have two bones (phalanges) in a finger, I want the vertices of each phalanx to be assigned to one bone, but at the same time, the joint between them should also be assigned to both bones (with less weight) so that the deformation is smooth.
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Re: bE3D Engine Wrapper for purebasic

Post by ultimzeus »

Caronte3D wrote: Mon Aug 26, 2024 7:36 pm I think you didn't understand me, so I'll ask the question directly:
Can bE3D assign the same vertices to more than one bone, or can each vertex only be linked to one?
Example:
If I have two bones (phalanges) in a finger, I want the vertices of each phalanx to be assigned to one bone, but at the same time, the joint between them should also be assigned to both bones (with less weight) so that the deformation is smooth.
ok now i understand. the answer is no. this seems to be more complicated than the i used to do. but maybe i will give it a try with animators and complex meshes. (multiple meshes liked to one parent)
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Re: bE3D Engine Wrapper for purebasic

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Yes, I was getting the (NO DLL) error also until the added files. Thank you, I like it a lot.
It is kinda slow, but it works. Nice job

I would love to use it when you release it.
To be popular is way to much work. I just want to be me, myself and I. Oh no, does that mean I'm bipolar? :shock:

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Re: bE3D Engine Wrapper for purebasic

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Distorted Pixel wrote: Wed Aug 28, 2024 11:45 pm Yes, I was getting the (NO DLL) error also until the added files. Thank you, I like it a lot.
It is kinda slow, but it works. Nice job

I would love to use it when you release it.
Thanks for feedback.
I want to clarify: the engine is not slow, i made the game loop running with a fraction of deltatime.
you can speed it up till it become impossible to play. try this modified binary (more speed) and look to the FPS in the upper left corner.
https://drive.google.com/file/d/1MPulrP ... sp=sharing
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Re: bE3D Engine Wrapper for purebasic

Post by Distorted Pixel »

ultimzeus wrote: Sat Aug 31, 2024 2:02 am I want to clarify: the engine is not slow
You are probably right, I was actually talking about the game speed. It seemed slow, but maybe the first level was that speed because each level gets faster?
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Re: bE3D Engine Wrapper for purebasic

Post by ultimzeus »

Distorted Pixel wrote: Wed Sep 04, 2024 11:43 pm
ultimzeus wrote: Sat Aug 31, 2024 2:02 am I want to clarify: the engine is not slow
You are probably right, I was actually talking about the game speed. It seemed slow, but maybe the first level was that speed because each level gets faster?
Exactly! the FPS shows that the engine is running faster than the game.
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Re: bE3D Engine Wrapper for purebasic

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Is the only way to buy via cryptocurrencies?
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Re: bE3D Engine Wrapper for purebasic

Post by xperience2003 »

is a linux-version possible?
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Re: bE3D Engine Wrapper for purebasic

Post by ultimzeus »

skinkairewalker wrote: Tue Sep 24, 2024 6:01 pm Is the only way to buy via cryptocurrencies?
purchasing via paypal will be available soon! Just try it , test it , feedback is welcome.
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Re: bE3D Engine Wrapper for purebasic

Post by ultimzeus »

xperience2003 wrote: Fri Sep 27, 2024 9:30 pm is a linux-version possible?
working on it
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Re: bE3D Engine Wrapper for purebasic

Post by SPH »

Honestly, I wouldn't try it until I've seen several example videos...! :!: :shock:

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Re: bE3D Engine Wrapper for purebasic

Post by SPH »

what's news ?

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Re: bE3D Engine Wrapper for purebasic

Post by ultimzeus »

SPH wrote: Wed Oct 02, 2024 5:30 pmwhat's news ?
Working on new FontEditor for bE3D
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Re: bE3D Engine Wrapper for purebasic

Post by SPH »

What is the release date for a stable and "complete" version?
We also want some notably impressive examples!

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