Caronte3D wrote: Mon Aug 26, 2024 8:25 am
The old MS3d isn't the best election actually, if I remember well... it only can use one bone per vertex
loading assets is not the problem. the deal is how to draw it. My Engine is C++ . and every thing is linked to the other. the loading module can only work with the drawing module. I can provide you the c++ code for loading models but this wont work on purebasic orge drawing system because structures and types are not the same.
Purebasic provides a .mesh loading witch is pretty good model type with materials and animations. but if your are looking for other model types , you can convert any type to .mesh using assimp.
bE3D engine , can handle .x and .B3D nativey, but no ogre API will work with it.
wish you understand.
I think you didn't understand me, so I'll ask the question directly:
Can bE3D assign the same vertices to more than one bone, or can each vertex only be linked to one?
Example:
If I have two bones (phalanges) in a finger, I want the vertices of each phalanx to be assigned to one bone, but at the same time, the joint between them should also be assigned to both bones (with less weight) so that the deformation is smooth.
Caronte3D wrote: Mon Aug 26, 2024 7:36 pm
I think you didn't understand me, so I'll ask the question directly:
Can bE3D assign the same vertices to more than one bone, or can each vertex only be linked to one?
Example:
If I have two bones (phalanges) in a finger, I want the vertices of each phalanx to be assigned to one bone, but at the same time, the joint between them should also be assigned to both bones (with less weight) so that the deformation is smooth.
ok now i understand. the answer is no. this seems to be more complicated than the i used to do. but maybe i will give it a try with animators and complex meshes. (multiple meshes liked to one parent)
Distorted Pixel wrote: Wed Aug 28, 2024 11:45 pm
Yes, I was getting the (NO DLL) error also until the added files. Thank you, I like it a lot.
It is kinda slow, but it works. Nice job
I would love to use it when you release it.
Thanks for feedback.
I want to clarify: the engine is not slow, i made the game loop running with a fraction of deltatime.
you can speed it up till it become impossible to play. try this modified binary (more speed) and look to the FPS in the upper left corner. https://drive.google.com/file/d/1MPulrP ... sp=sharing
ultimzeus wrote: Sat Aug 31, 2024 2:02 am
I want to clarify: the engine is not slow
You are probably right, I was actually talking about the game speed. It seemed slow, but maybe the first level was that speed because each level gets faster?
To be popular is way to much work. I just want to be me, myself and I. Oh no, does that mean I'm bipolar?
No one cares how much you know until they know how much you care
ultimzeus wrote: Sat Aug 31, 2024 2:02 am
I want to clarify: the engine is not slow
You are probably right, I was actually talking about the game speed. It seemed slow, but maybe the first level was that speed because each level gets faster?
Exactly! the FPS shows that the engine is running faster than the game.