Nes Super Mario Clone

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Booger
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Post by Booger »

OpenGL Portion of the game is now open sourced. No license. Free code.

Its hacked together pieces from these forums, the net, and many experiments. I have no experience in OpenGL, but have learned a bit.

You can find the Code in its entire mess here:
http://www.assembla.com/wiki/show/PureB ... ite_Engine

If you wish to join the development team of the OpenGL engine for Stuper, please send a p.m. with your email, so you may receive an invite.

Any bug fixes or suggestions are also welcome.

Thanks,



Stuper Team.
Booger
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Post by Booger »

For those who are wondering, here is Stuper Plumber Bros
Where it was left in Directx9 using the OpenGL Skeleton posted on the SVN.
It still uses DirectInput 8 for joystick functions.

http://www.assembla.com/spaces/files/Pu ... ite_Engine

That file is a zip.(it may come down with no extension or with .bin)

Tests, comments, and people that want a usable engine libary with source are welcome to help. OpenSource. Browse the SVN.

Although its rough and still has many bugs, its almost in a usable state.

Thanks.
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matalog
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Re: Nes Super Mario Clone

Post by matalog »

Has this project completely disappeared? Did anyone keep a copy of it, i'd love to get a look at it.
Booger
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Re: Nes Super Mario Clone

Post by Booger »

It was abandoned. It only came about to find functions that were needed for an simple opengl graphics engine.
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