OpenGL Portion of the game is now open sourced. No license. Free code.
Its hacked together pieces from these forums, the net, and many experiments. I have no experience in OpenGL, but have learned a bit.
You can find the Code in its entire mess here:
http://www.assembla.com/wiki/show/PureB ... ite_Engine
If you wish to join the development team of the OpenGL engine for Stuper, please send a p.m. with your email, so you may receive an invite.
Any bug fixes or suggestions are also welcome.
Thanks,
Stuper Team.
Nes Super Mario Clone
For those who are wondering, here is Stuper Plumber Bros
Where it was left in Directx9 using the OpenGL Skeleton posted on the SVN.
It still uses DirectInput 8 for joystick functions.
http://www.assembla.com/spaces/files/Pu ... ite_Engine
That file is a zip.(it may come down with no extension or with .bin)
Tests, comments, and people that want a usable engine libary with source are welcome to help. OpenSource. Browse the SVN.
Although its rough and still has many bugs, its almost in a usable state.
Thanks.
Where it was left in Directx9 using the OpenGL Skeleton posted on the SVN.
It still uses DirectInput 8 for joystick functions.
http://www.assembla.com/spaces/files/Pu ... ite_Engine
That file is a zip.(it may come down with no extension or with .bin)
Tests, comments, and people that want a usable engine libary with source are welcome to help. OpenSource. Browse the SVN.
Although its rough and still has many bugs, its almost in a usable state.
Thanks.
Re: Nes Super Mario Clone
Has this project completely disappeared? Did anyone keep a copy of it, i'd love to get a look at it.
Re: Nes Super Mario Clone
It was abandoned. It only came about to find functions that were needed for an simple opengl graphics engine.