Nes Super Mario Clone
Nes Super Mario Clone
Hello. Another and Myself have started a retro Nes Super Mario Remake, Called Stuper Plumber Bros. We are trying to build it as close to the original as possible, except for it being written in PureBasic.
Testers are welcome for engine in progress.
Current work is being done on the FPS Limiter of the engine.
This needs to be tested on fast and slow machines > Window Me. (NT Kernel only)
Requires DirectX9 and someone that can press ESC or Alt-F4.
I can use Joystick if available or Arrow keys and Space.
This has only been tested in Vista as it is all We Have.
Any reports on machine specs that cannot achieve 60 fps would be greatful.
The current build is currently Stored here.
http://www.assembla.com/spaces/files/cW ... nXabIlDkbG
Image is here:
http://www.assembla.com/spaces/image_an ... nXabIlDkbG
Thanks for your patience and time.
Testers are welcome for engine in progress.
Current work is being done on the FPS Limiter of the engine.
This needs to be tested on fast and slow machines > Window Me. (NT Kernel only)
Requires DirectX9 and someone that can press ESC or Alt-F4.
I can use Joystick if available or Arrow keys and Space.
This has only been tested in Vista as it is all We Have.
Any reports on machine specs that cannot achieve 60 fps would be greatful.
The current build is currently Stored here.
http://www.assembla.com/spaces/files/cW ... nXabIlDkbG
Image is here:
http://www.assembla.com/spaces/image_an ... nXabIlDkbG
Thanks for your patience and time.
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- Enthusiast
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- Joined: Thu Nov 29, 2007 8:23 am
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- Enthusiast
- Posts: 195
- Joined: Thu Nov 29, 2007 8:23 am
This would probably run fine on my main pc but was trying it on my older laptop and it crashes when the screen starts to open.
WIN XP Pro SP2
Pentium 4 1.6GHz
512MB
S3 Graphics SuperSavage 16MB
DirectX 9c
WIN XP Pro SP2
Pentium 4 1.6GHz
512MB
S3 Graphics SuperSavage 16MB
DirectX 9c
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
Thanks Brice and J. Baker.
Brice, was the frame limiter in use when you quoted the FPS?
The program is using D3d9.dll, with Dinput8, which is part of Directx 9 as far as I understand. It also is using FmodEX. Its my first try at gaming.
@J. Baker, any error boxes?
It may be that I load everything into GPU space and you only have 16mb@32bit, don't leave much room. I may need to read up and work around this problem. It was nice of you to report it.
Any errors are appreciated as it just make it better.
Brice, was the frame limiter in use when you quoted the FPS?
The program is using D3d9.dll, with Dinput8, which is part of Directx 9 as far as I understand. It also is using FmodEX. Its my first try at gaming.
@J. Baker, any error boxes?
It may be that I load everything into GPU space and you only have 16mb@32bit, don't leave much room. I may need to read up and work around this problem. It was nice of you to report it.
Any errors are appreciated as it just make it better.
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- Enthusiast
- Posts: 195
- Joined: Thu Nov 29, 2007 8:23 am
No error messages here.
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
-
- Enthusiast
- Posts: 195
- Joined: Thu Nov 29, 2007 8:23 am
- DoubleDutch
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Be *very* careful - look what happened to great gianna sisters...
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
- DoubleDutch
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It should be 60fps on everything, don't forget the famicom/nes is only a 1 or 2 (can't remember) mhz 6502 (with a few instructions missing) and a character mapped display with only 8 8x8 or 8x16 (depends on mode) sprites.
https://deluxepixel.com <- My Business website
https://reportcomplete.com <- School end of term reports system
https://reportcomplete.com <- School end of term reports system
The only way the game couldn't reach 60 fps in fullscreen is a bug in the FPS limiter still, Way slow GPU, or the monitor is not running at 60hz as I wait for vertical sync.
I have a question:
How do I force a monitor into 60hz? Directx doesn't seem to do it like it says in the documentation.
@citystate, Is your monitor not running at 60hz by any chance, as your specs are very high?
I have a question:
How do I force a monitor into 60hz? Directx doesn't seem to do it like it says in the documentation.
@citystate, Is your monitor not running at 60hz by any chance, as your specs are very high?
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- Enthusiast
- Posts: 195
- Joined: Thu Nov 29, 2007 8:23 am